GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures
About
Recent advances in Gaussian Splatting-based inverse rendering extend Gaussian primitives with shading parameters and physically grounded light transport, enabling high-quality material recovery from dense multi-view captures. However, these methods degrade sharply under sparse-view settings, where limited observations lead to severe ambiguity between geometry, reflectance, and lighting. We introduce GAINS (Gaussian-based Inverse rendering from Sparse multi-view captures), a two-stage inverse rendering framework that leverages learning-based priors to stabilize geometry and material estimation. GAINS first refines geometry using monocular depth/normal and diffusion priors, then employs segmentation, intrinsic image decomposition (IID), and diffusion priors to regularize material recovery. Extensive experiments on synthetic and real-world datasets show that GAINS significantly improves material parameter accuracy, relighting quality, and novel-view synthesis compared to state-of-the-art Gaussian-based inverse rendering methods, especially under sparse-view settings. Project page: https://patrickbail.github.io/gains/
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Albedo Estimation | Synthetic4Relight 8 views (test) | PSNR22.97 | 3 | |
| Novel View Synthesis | TensorIR 8 views (test) | PSNR29.146 | 3 | |
| Novel View Synthesis | Ref-Real 8 views (test) | PSNR21.37 | 3 | |
| Novel View Synthesis | Synthetic4Relight 8 views (test) | PSNR30.23 | 3 | |
| Relighting | TensorIR 8 views (test) | PSNR26.923 | 3 | |
| Relighting | Synthetic4Relight 8 views (test) | PSNR25.582 | 3 | |
| Roughness Estimation | Synthetic4Relight 8 views (test) | MSE0.026 | 3 | |
| Albedo Estimation | TensorIR 8 views (test) | PSNR27.913 | 3 |