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GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures

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Recent advances in Gaussian Splatting-based inverse rendering extend Gaussian primitives with shading parameters and physically grounded light transport, enabling high-quality material recovery from dense multi-view captures. However, these methods degrade sharply under sparse-view settings, where limited observations lead to severe ambiguity between geometry, reflectance, and lighting. We introduce GAINS (Gaussian-based Inverse rendering from Sparse multi-view captures), a two-stage inverse rendering framework that leverages learning-based priors to stabilize geometry and material estimation. GAINS first refines geometry using monocular depth/normal and diffusion priors, then employs segmentation, intrinsic image decomposition (IID), and diffusion priors to regularize material recovery. Extensive experiments on synthetic and real-world datasets show that GAINS significantly improves material parameter accuracy, relighting quality, and novel-view synthesis compared to state-of-the-art Gaussian-based inverse rendering methods, especially under sparse-view settings. Project page: https://patrickbail.github.io/gains/

Patrick Noras, Jun Myeong Choi, Didier Stricker, Pieter Peers, Roni Sengupta• 2025

Related benchmarks

TaskDatasetResultRank
Albedo EstimationSynthetic4Relight 8 views (test)
PSNR22.97
3
Novel View SynthesisTensorIR 8 views (test)
PSNR29.146
3
Novel View SynthesisRef-Real 8 views (test)
PSNR21.37
3
Novel View SynthesisSynthetic4Relight 8 views (test)
PSNR30.23
3
RelightingTensorIR 8 views (test)
PSNR26.923
3
RelightingSynthetic4Relight 8 views (test)
PSNR25.582
3
Roughness EstimationSynthetic4Relight 8 views (test)
MSE0.026
3
Albedo EstimationTensorIR 8 views (test)
PSNR27.913
3
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