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Decoupled Q-Chunking

About

Temporal-difference (TD) methods learn state and action values efficiently by bootstrapping from their own future value predictions, but such a self-bootstrapping mechanism is prone to bootstrapping bias, where the errors in the value targets accumulate across steps and result in biased value estimates. Recent work has proposed to use chunked critics, which estimate the value of short action sequences ("chunks") rather than individual actions, speeding up value backup. However, extracting policies from chunked critics is challenging: policies must output the entire action chunk open-loop, which can be sub-optimal for environments that require policy reactivity and also challenging to model especially when the chunk length grows. Our key insight is to decouple the chunk length of the critic from that of the policy, allowing the policy to operate over shorter action chunks. We propose a novel algorithm that achieves this by optimizing the policy against a distilled critic for partial action chunks, constructed by optimistically backing up from the original chunked critic to approximate the maximum value achievable when a partial action chunk is extended to a complete one. This design retains the benefits of multi-step value propagation while sidestepping both the open-loop sub-optimality and the difficulty of learning action chunking policies for long action chunks. We evaluate our method on challenging, long-horizon offline goal-conditioned tasks and show that it reliably outperforms prior methods. Code: github.com/ColinQiyangLi/dqc.

Qiyang Li, Seohong Park, Sergey Levine• 2025

Related benchmarks

TaskDatasetResultRank
Offline Goal-Conditioned Reinforcement Learningcube-triple 100M
Success Rate98
10
Offline Goal-Conditioned Reinforcement Learningcube-quadruple 100M
Success Rate92
10
Offline Goal-Conditioned Reinforcement Learningpuzzle 4x5
Success Rate9.60e+3
10
Offline Goal-Conditioned Reinforcement Learningcube-octuple-1B
Success Rate3.40e+3
10
Offline Goal-Conditioned Reinforcement Learninghumanoidmaze giant
Success Rate9.20e+3
10
Offline Goal-Conditioned Reinforcement Learningpuzzle-4x6-1B
Success Rate8.30e+3
10
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