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Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere

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Radiance field methods (e.g. 3D Gaussian Splatting) have emerged as a powerful paradigm for novel view synthesis, yet their appearance modeling often relies on Spherical Harmonics (SH), which impose fundamental limitations. SH struggle with high-frequency signals, exhibit Gibbs ringing artifacts, and fail to capture specular reflections - a key component of realistic rendering. Although alternatives like spherical Gaussians offer improvements, they add significant optimization complexity. We propose Spherical Voronoi (SV) as a unified framework for appearance representation in 3D Gaussian Splatting. SV partitions the directional domain into learnable regions with smooth boundaries, providing an intuitive and stable parameterization for view-dependent effects. For diffuse appearance, SV achieves competitive results while keeping optimization simpler than existing alternatives. For reflections - where SH fail - we leverage SV as learnable reflection probes, taking reflected directions as input following principles from classical graphics. This formulation attains state-of-the-art results on synthetic and real-world datasets, demonstrating that SV offers a principled, efficient, and general solution for appearance modeling in explicit 3D representations. Project page: https://sphericalvoronoi.github.io/

Francesco Di Sario, Daniel Rebain, Dor Verbin, Marco Grangetto, Andrea Tagliasacchi• 2025

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisMip-NeRF360
PSNR28.57
184
Novel View SynthesisTanks&Temples
PSNR24.8
117
Novel View SynthesisNeRF Synthetic
PSNR34.53
110
Novel View SynthesisDeep Blending
PSNR30.34
80
Novel View SynthesisDeepBlending
PSNR30.48
26
Novel View SynthesisMipNeRF360
PSNR28.56
26
Reflective Object ReconstructionGlossy Synthetic
PSNR31.3
19
Modeling reflectionsRef-NeRF
PSNR36.09
9
Modeling reflectionsRef-Real
PSNR23.91
8
Radiance-field-based reconstructionReflective Benchmarks (test)
Rendering Speed0.45
6
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