G3Splat: Geometrically Consistent Generalizable Gaussian Splatting
About
3D Gaussians have recently emerged as an effective scene representation for real-time splatting and accurate novel-view synthesis, motivating several works to adapt multi-view structure prediction networks to regress per-pixel 3D Gaussians from images. However, most prior work extends these networks to predict additional Gaussian parameters -- orientation, scale, opacity, and appearance -- while relying almost exclusively on view-synthesis supervision. We show that a view-synthesis loss alone is insufficient to recover geometrically meaningful splats in this setting. We analyze and address the ambiguities of learning 3D Gaussian splats under self-supervision for pose-free generalizable splatting, and introduce G3Splat, which enforces geometric priors to obtain geometrically consistent 3D scene representations. Trained on RE10K, our approach achieves state-of-the-art performance in (i) geometrically consistent reconstruction, (ii) relative pose estimation, and (iii) novel-view synthesis. We further demonstrate strong zero-shot generalization on ScanNet, substantially outperforming prior work in both geometry recovery and relative pose estimation. Code and pretrained models are released on our project page (https://m80hz.github.io/g3splat/).
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Monocular Depth Estimation | NYU V2 | Delta 1 Acc0.434 | 113 | |
| Pose Estimation | ScanNet | AUC @ 5 deg14.8 | 41 | |
| Novel View Synthesis | ScanNet (test) | PSNR21.168 | 25 | |
| Novel View Synthesis | ACID (test) | PSNR23.827 | 18 | |
| Novel View Synthesis | RE10K Small | PSNR21.377 | 12 | |
| Novel View Synthesis | RE10K (Medium) | PSNR23.426 | 12 | |
| Novel View Synthesis | RE10K (Average) | PSNR23.504 | 12 | |
| Novel View Synthesis | RE10K Large | PSNR25.459 | 12 | |
| Pose Estimation | RE10K | AUC @ 5°0.684 | 11 | |
| Pose Estimation | ACID | AUC @ 5°46.6 | 11 |