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EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images

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Feed-forward 3D Gaussian Splatting (3DGS) enables efficient one-pass scene reconstruction, providing 3D representations for novel view synthesis without per-scene optimization. However, existing methods typically predict pixel-aligned primitives per-view, producing an excessive number of primitives in dense-view settings and offering no explicit control over the number of predicted Gaussians. To address this, we propose EcoSplat, the first efficiency-controllable feed-forward 3DGS framework that adaptively predicts the 3D representation for any given target primitive count at inference time. EcoSplat adopts a two-stage optimization process. The first stage is Pixel-aligned Gaussian Training (PGT) where our model learns initial primitive prediction. The second stage is Importance-aware Gaussian Finetuning (IGF) stage where our model learns rank primitives and adaptively adjust their parameters based on the target primitive count. Extensive experiments across multiple dense-view settings show that EcoSplat is robust and outperforms state-of-the-art methods under strict primitive-count constraints, making it well-suited for flexible downstream rendering tasks.

Jongmin Park, Minh-Quan Viet Bui, Juan Luis Gonzalez Bello, Jaeho Moon, Jihyong Oh, Munchurl Kim• 2025

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisRe10K (test)
PSNR25.21
66
Novel View SynthesisRE10K challenging views (test)
PSNR25.02
56
Novel View SynthesisACID 20 (test)
PSNR24.12
14
Novel View SynthesisRE10K 16 views (test)
PSNR25.27
9
Novel View SynthesisRE10K 24 views (test)
PSNR25.11
9
Novel View SynthesisRE10K 24-view setting
Recon Latency (s)0.52
9
Novel View SynthesisACID 16-view (test)
PSNR24.17
9
Novel View SynthesisACID zero-shot
PSNR24.02
9
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