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FlashLips: 100-FPS Mask-Free Latent Lip-Sync using Reconstruction Instead of Diffusion or GANs

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We present FlashLips, a two-stage, mask-free lip-sync system that decouples lips control from rendering and achieves real-time performance running at over 100 FPS on a single GPU, while matching the visual quality of larger state-of-the-art models. Stage 1 is a compact, one-step latent-space editor that reconstructs an image using a reference identity, a masked target frame, and a low-dimensional lips-pose vector, trained purely with reconstruction losses - no GANs or diffusion. To remove explicit masks at inference, we use self-supervision: we generate mouth-altered variants of the target image, that serve as pseudo ground truth for fine-tuning, teaching the network to localize edits to the lips while preserving the rest. Stage 2 is an audio-to-pose transformer trained with a flow-matching objective to predict lips-poses vectors from speech. Together, these stages form a simple and stable pipeline that combines deterministic reconstruction with robust audio control, delivering high perceptual quality and faster-than-real-time speed.

Andreas Zinonos, Micha{\l} Stypu{\l}kowski, Antoni Bigata, Stavros Petridis, Maja Pantic, Nikita Drobyshev• 2025

Related benchmarks

TaskDatasetResultRank
Cross-Audio Talking Head GenerationHDTF, CelebV-HQ, and CelebV-Text 100 cross-audio pairs
FID5.89
8
Lip-audio synchronizationHDTF, CelebV-HQ, and CelebV-Text
FPS109.4
8
Talking Head ReconstructionHDTF, CelebV-HQ, and CelebV-Text 100 randomly sampled reconstruction videos
FID4.43
8
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