ArtiSG: Functional 3D Scene Graph Construction via Human-demonstrated Articulated Objects Manipulation
About
3D scene graphs have empowered robots with semantic understanding for navigation and planning. However, current functional scene graphs primarily focus on static element detection, lacking the actionable kinematic information required for physical manipulation, particularly regarding articulated objects. Existing approaches for inferring articulation mechanisms from static observations are prone to visual ambiguity, while methods that estimate parameters from state changes typically rely on constrained settings such as fixed cameras and unobstructed views. Furthermore, inconspicuous functional elements like hidden handles are frequently missed by pure visual perception. To bridge this gap, we present ArtiSG, a framework that constructs functional 3D scene graphs by encoding human demonstrations into structured robotic memory. Our approach leverages a robust data collection pipeline utilizing a portable hardware setup to accurately track 6-DoF manipulation trajectories and estimate articulation axes, even under camera ego-motion. By integrating these kinematic priors into a hierarchical, open-vocabulary graph, our system not only models how articulated objects move but also utilizes physical interaction data to discover implicit elements. Extensive real-world experiments demonstrate that ArtiSG significantly outperforms baselines in functional element recall and articulation estimation precision. Moreover, we show that the constructed graph serves as a reliable robotic memory, effectively guiding robots to perform language-directed manipulation tasks in real-world environments containing diverse articulated objects.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Articulation Estimation | Articulation Tracking Prismatic joints | Angular Error (deg)1.026 | 7 | |
| Articulation Estimation | Articulation Tracking Revolute joints | Theta Error (deg)1.627 | 7 | |
| Functional Scene Graph Construction | Behavior-1k Simulation | Recall82.6 | 4 | |
| Functional Scene Graph Construction | Real-world | Recall88.5 | 4 |