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RGS-SLAM: Robust Gaussian Splatting SLAM with One-Shot Dense Initialization

About

We introduce RGS-SLAM, a robust Gaussian-splatting SLAM framework that replaces the residual-driven densification stage of GS-SLAM with a training-free correspondence-to-Gaussian initialization. Instead of progressively adding Gaussians as residuals reveal missing geometry, RGS-SLAM performs a one-shot triangulation of dense multi-view correspondences derived from DINOv3 descriptors refined through a confidence-aware inlier classifier, generating a well-distributed and structure-aware Gaussian seed prior to optimization. This initialization stabilizes early mapping and accelerates convergence by roughly 20\%, yielding higher rendering fidelity in texture-rich and cluttered scenes while remaining fully compatible with existing GS-SLAM pipelines. Evaluated on the TUM RGB-D and Replica datasets, RGS-SLAM achieves competitive or superior localization and reconstruction accuracy compared with state-of-the-art Gaussian and point-based SLAM systems, sustaining real-time mapping performance at up to 925 FPS. Additional details and resources are available at this URL: https://breeze1124.github.io/rgs-slam-project-page/

Wei-Tse Cheng, Yen-Jen Chiou, Yuan-Fu Yang• 2025

Related benchmarks

TaskDatasetResultRank
Camera TrackingTUM RGB-D fr1 desk
ATE RMSE0.0102
16
Camera TrackingTUM RGB-D fr2 xyz
ATE RMSE0.0098
16
Camera TrackingTUM RGB-D fr3 office
ATE RMSE0.0105
16
Camera TrackingReplica
Rotation Error (rm-0)0.45
14
RenderingTUM-RGBD fr3 office
PSNR23.59
14
RenderingTUM-RGBD fr1/desk
PSNR23.11
14
RenderingTUM-RGBD fr2 xyz
PSNR24.85
14
Camera TrackingTUM RGB-D
ATE RMSE (cm)1.02
13
Photometric RenderingReplica (room0-2, office0-4)
PSNR34.57
8
Photometric RenderingTUM RGB-D
PSNR23.85
7
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