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MoCha:End-to-End Video Character Replacement without Structural Guidance

About

Controllable video character replacement with a user-provided identity remains a challenging problem due to the lack of paired video data. Prior works have predominantly relied on a reconstruction-based paradigm that requires per-frame segmentation masks and explicit structural guidance (e.g., skeleton, depth). This reliance, however, severely limits their generalizability in complex scenarios involving occlusions, character-object interactions, unusual poses, or challenging illumination, often leading to visual artifacts and temporal inconsistencies. In this paper, we propose MoCha, a pioneering framework that bypasses these limitations by requiring only a single arbitrary frame mask. To effectively adapt the multi-modal input condition and enhance facial identity, we introduce a condition-aware RoPE and employ an RL-based post-training stage. Furthermore, to overcome the scarcity of qualified paired-training data, we propose a comprehensive data construction pipeline. Specifically, we design three specialized datasets: a high-fidelity rendered dataset built with Unreal Engine 5 (UE5), an expression-driven dataset synthesized by current portrait animation techniques, and an augmented dataset derived from existing video-mask pairs. Extensive experiments demonstrate that our method substantially outperforms existing state-of-the-art approaches. We will release the code to facilitate further research. Please refer to our project page for more details: orange-3dv-team.github.io/MoCha

Zhengbo Xu, Jie Ma, Ziheng Wang, Zhan Peng, Jun Liang, Jing Li• 2026

Related benchmarks

TaskDatasetResultRank
Human-to-Robot Video GenerationHuman2Robot
Task Success Rate (SR)69
5
Character ReplacementSynthesized benchmark
SSIM0.746
4
Video Character ReplacementVBench real-world
Subject Consistency92.25
4
Image-Conditioned Video EditingEgo-Exo4D (test)
Motion Consistency0.207
4
Image-Conditioned Video EditingSynthetic Videos (val)
PSNR17.163
4
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