Share your thoughts, 1 month free Claude Pro on usSee more
WorkDL logo mark

Q-learning with Adjoint Matching

About

We propose Q-learning with Adjoint Matching (QAM), a novel TD-based reinforcement learning (RL) algorithm that tackles a long-standing challenge in continuous-action RL: efficient optimization of an expressive diffusion or flow-matching policy with respect to a parameterized Q-function. Effective optimization requires exploiting the first-order information of the critic, but it is challenging to do so for flow or diffusion policies because direct gradient-based optimization via backpropagation through their multi-step denoising process is numerically unstable. Existing methods work around this either by only using the value and discarding the gradient information, or by relying on approximations that sacrifice policy expressivity or bias the learned policy. QAM sidesteps both of these challenges by leveraging adjoint matching, a recently proposed technique in generative modeling, which transforms the critic's action gradient to form a step-wise objective function that is free from unstable backpropagation, while providing an unbiased, expressive policy at the optimum. Combined with temporal-difference backup for critic learning, QAM consistently outperforms prior approaches on hard, sparse reward tasks in both offline and offline-to-online RL.

Qiyang Li, Sergey Levine• 2026

Related benchmarks

TaskDatasetResultRank
Offline Reinforcement LearningOGBench
AntMaze Giant Navigate18
78
Offline Reinforcement LearningD4RL AntMaze--
27
Offline Reinforcement LearningOGBench puzzle-4x4
Success Rate37
26
Offline Reinforcement LearningOGBench cube-triple (ct)
Success Rate5
25
Offline Reinforcement LearningOGBench p44 + ct aggregate
Success Rate21
17
Reinforcement LearningOGBench Offline
AL Score83
13
Offline Reinforcement LearningOGBench offline 1M
AntMaze Large Navigate Score (Single Task)77
11
Robotic AssemblyAirPods assembly
Grasp Case Success Rate100
10
Offline Reinforcement LearningOGBench 50 tasks (offline)
AL Score86
7
Offline-to-Online Reinforcement LearningOGBench 30 tasks
AntMaze Giant Navigate Success Rate (Offline)4
7
Showing 10 of 10 rows

Other info

Follow for update