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NECromancer: Breathing Life into Skeletons via BVH Animation

About

Motion tokenization is a key component of generalizable motion models, yet most existing approaches are restricted to species-specific skeletons, limiting their applicability across diverse morphologies. We propose NECromancer (NEC), a universal motion tokenizer that operates directly on arbitrary BVH skeletons. NEC consists of three components: (1) an Ontology-aware Skeletal Graph Encoder (OwO) that encodes structural priors from BVH files, including joint semantics, rest-pose offsets, and skeletal topology, into skeletal embeddings; (2) a Topology-Agnostic Tokenizer (TAT) that compresses motion sequences into a universal, topology-invariant discrete representation; and (3) the Unified BVH Universe (UvU), a large-scale dataset aggregating BVH motions across heterogeneous skeletons. Experiments show that NEC achieves high-fidelity reconstruction under substantial compression and effectively disentangles motion from skeletal structure. The resulting token space supports cross-species motion transfer, composition, denoising, generation with token-based models, and text-motion retrieval, establishing a unified framework for motion analysis and synthesis across diverse morphologies. Demo page: https://animotionlab.github.io/NECromancer/

Mingxi Xu, Qi Wang, Zhengyu Wen, Phong Dao Thien, Zhengyu Li, Ning Zhang, Xiaoyu He, Wei Zhao, Kehong Gong, Mingyuan Zhang• 2026

Related benchmarks

TaskDatasetResultRank
Motion ReconstructionHumanML3D (test)
MPJPE0.1084
12
Motion ReconstructionObjaverse-XL (test)
MPJPE0.0983
6
Motion ReconstructionTruebones Zoo (test)
MPJPE0.1008
6
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