Share your thoughts, 1 month free Claude Pro on usSee more
WorkDL logo mark

Reciprocal Latent Fields for Precomputed Sound Propagation

About

Realistic sound propagation is essential for immersion in a virtual scene, yet physically accurate wave-based simulations remain computationally prohibitive for real-time applications. Wave coding methods address this limitation by precomputing and compressing impulse responses of a given scene into a set of scalar acoustic parameters, which can reach unmanageable sizes in large environments with many source-receiver pairs. We introduce Reciprocal Latent Fields (RLF), a memory-efficient framework for encoding and predicting these acoustic parameters. The RLF framework employs a volumetric grid of trainable latent embeddings decoded with a symmetric function, ensuring acoustic reciprocity. We study a variety of decoders and show that leveraging Riemannian metric learning leads to a better reproduction of acoustic phenomena in complex scenes. Experimental validation demonstrates that RLF maintains replication quality while reducing the memory footprint by several orders of magnitude. Furthermore, a MUSHRA-like subjective listening test indicates that sound rendered via RLF is perceptually indistinguishable from ground-truth simulations.

Hugo Seut\'e, Pranai Vasudev, Etienne Richan, Louis-Xavier Buffoni• 2026

Related benchmarks

TaskDatasetResultRank
Acoustic field reconstructionAudio Gym
MAE pi (m)0.168
5
Acoustic field reconstructionWAL
MAE pi (m)0.344
5
Subjective Realism RatingAudio Gym Scene 1
Mean Realism Score60.3
3
Subjective Realism RatingAudio Gym Scene 3
Mean Realism Score72.5
3
Subjective Realism RatingAudio Gym Overall
Mean Realism Score61.8
3
Subjective Realism RatingAudio Gym Scene 2
Mean Realism Score54.6
3
Subjective Realism RatingAudio Gym Scene 4
Mean Realism Score56.4
3
Subjective Realism RatingAudio Gym Scene 5
Mean Realism Score65.4
3
Showing 8 of 8 rows

Other info

Follow for update