Beyond Imitation: Reinforcement Learning-Based Sim-Real Co-Training for VLA Models
About
Simulation offers a scalable and low-cost way to enrich vision-language-action (VLA) training, reducing reliance on expensive real-robot demonstrations. However, most sim-real co-training methods rely on supervised fine-tuning (SFT), which treats simulation as a static source of demonstrations and does not exploit large-scale closed-loop interaction. Consequently, real-world gains and generalization are often limited. In this paper, we propose an \underline{\textit{RL}}-based sim-real \underline{\textit{Co}}-training \modify{(RL-Co)} framework that leverages interactive simulation while preserving real-world capabilities. Our method follows a generic two-stage design: we first warm-start the policy with SFT on a mixture of real and simulated demonstrations, then fine-tune it with reinforcement learning in simulation while adding an auxiliary supervised loss on real-world data to anchor the policy and mitigate catastrophic forgetting. We evaluate our framework on four real-world tabletop manipulation tasks using two representative VLA architectures, OpenVLA and $\pi_{0.5}$, and observe consistent improvements over real-only fine-tuning and SFT-based co-training, including +24% real-world success on OpenVLA and +20% on $\pi_{0.5}$. Beyond higher success rates, RL co-training yields stronger generalization to unseen task variations and substantially improved real-world data efficiency, providing a practical and scalable pathway for leveraging simulation to enhance real-robot deployment.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Close Drawer | Real-world Tabletop Manipulation Close Drawer | Success Rate100 | 6 | |
| open drawer | Real-world Tabletop Manipulation Open Drawer | Success Rate65 | 6 | |
| Pick-&-Place | Real-world Tabletop Manipulation Pick and Place | Success Rate (SR)81.3 | 6 | |
| Push Cube | Real-world Tabletop Manipulation Push Cube | Success Rate68.3 | 6 | |
| Pick-&-Place | Pick and Place (In-Distribution) | Success Rate (SR)81.3 | 3 | |
| Pick-&-Place | Pick and Place Unseen Objects (Out-of-Distribution) | SR56.3 | 3 | |
| Pick-&-Place | Pick and Place Unseen States (Out-of-Distribution) | SR70 | 3 |