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Beyond Imitation: Reinforcement Learning-Based Sim-Real Co-Training for VLA Models

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Simulation offers a scalable and low-cost way to enrich vision-language-action (VLA) training, reducing reliance on expensive real-robot demonstrations. However, most sim-real co-training methods rely on supervised fine-tuning (SFT), which treats simulation as a static source of demonstrations and does not exploit large-scale closed-loop interaction. Consequently, real-world gains and generalization are often limited. In this paper, we propose an \underline{\textit{RL}}-based sim-real \underline{\textit{Co}}-training \modify{(RL-Co)} framework that leverages interactive simulation while preserving real-world capabilities. Our method follows a generic two-stage design: we first warm-start the policy with SFT on a mixture of real and simulated demonstrations, then fine-tune it with reinforcement learning in simulation while adding an auxiliary supervised loss on real-world data to anchor the policy and mitigate catastrophic forgetting. We evaluate our framework on four real-world tabletop manipulation tasks using two representative VLA architectures, OpenVLA and $\pi_{0.5}$, and observe consistent improvements over real-only fine-tuning and SFT-based co-training, including +24% real-world success on OpenVLA and +20% on $\pi_{0.5}$. Beyond higher success rates, RL co-training yields stronger generalization to unseen task variations and substantially improved real-world data efficiency, providing a practical and scalable pathway for leveraging simulation to enhance real-robot deployment.

Liangzhi Shi, Shuaihang Chen, Feng Gao, Yinuo Chen, Kang Chen, Tonghe Zhang, Hongzhi Zang, Weinan Zhang, Chao Yu, Yu Wang• 2026

Related benchmarks

TaskDatasetResultRank
Close DrawerReal-world Tabletop Manipulation Close Drawer
Success Rate100
6
open drawerReal-world Tabletop Manipulation Open Drawer
Success Rate65
6
Pick-&-PlaceReal-world Tabletop Manipulation Pick and Place
Success Rate (SR)81.3
6
Push CubeReal-world Tabletop Manipulation Push Cube
Success Rate68.3
6
Pick-&-PlacePick and Place (In-Distribution)
Success Rate (SR)81.3
3
Pick-&-PlacePick and Place Unseen Objects (Out-of-Distribution)
SR56.3
3
Pick-&-PlacePick and Place Unseen States (Out-of-Distribution)
SR70
3
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