Our new X account is live! Follow @wizwand_team for updates
WorkDL logo mark

Real-to-Sim for Highly Cluttered Environments via Physics-Consistent Inter-Object Reasoning

About

Reconstructing physically valid 3D scenes from single-view observations is a prerequisite for bridging the gap between visual perception and robotic control. However, in scenarios requiring precise contact reasoning, such as robotic manipulation in highly cluttered environments, geometric fidelity alone is insufficient. Standard perception pipelines often neglect physical constraints, resulting in invalid states, e.g., floating objects or severe inter-penetration, rendering downstream simulation unreliable. To address these limitations, we propose a novel physics-constrained Real-to-Sim pipeline that reconstructs physically consistent 3D scenes from single-view RGB-D data. Central to our approach is a differentiable optimization pipeline that explicitly models spatial dependencies via a contact graph, jointly refining object poses and physical properties through differentiable rigid-body simulation. Extensive evaluations in both simulation and real-world settings demonstrate that our reconstructed scenes achieve high physical fidelity and faithfully replicate real-world contact dynamics, enabling stable and reliable contact-rich manipulation.

Tianyi Xiang, Jiahang Cao, Sikai Guo, Guoyang Zhao, Andrew F. Luo, Jun Ma• 2026

Related benchmarks

TaskDatasetResultRank
Scene ReconstructionGSO simulation
Stability85.7
3
Scene ReconstructionYCB simulation
Stability89.3
3
Real2Sim Reconstruction and Interaction PredictionGoogle Scanned Objects real-world experiment
Stability71.6
2
Real2Sim Reconstruction and Interaction PredictionToy4K real-world experiment
Stability73.3
2
Showing 4 of 4 rows

Other info

Follow for update