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PhysConvex: Physics-Informed 3D Dynamic Convex Radiance Fields for Reconstruction and Simulation

About

Reconstructing and simulating dynamic 3D scenes with both visual realism and physical consistency remains a fundamental challenge. Existing neural representations, such as NeRFs and 3DGS, excel in appearance reconstruction but struggle to capture complex material deformation and dynamics. We propose PhysConvex, a Physics-informed 3D Dynamic Convex Radiance Field that unifies visual rendering and physical simulation. PhysConvex represents deformable radiance fields using physically grounded convex primitives governed by continuum mechanics. We introduce a boundary-driven dynamic convex representation that models deformation through vertex and surface dynamics, capturing spatially adaptive, non-uniform deformation, and evolving boundaries. To efficiently simulate complex geometries and heterogeneous materials, we further develop a reduced-order convex simulation that advects dynamic convex fields using neural skinning eigenmodes as shape- and material-aware deformation bases with time-varying reduced DOFs under Newtonian dynamics. Convex dynamics also offers compact, gap-free volumetric coverage, enhancing both geometric efficiency and simulation fidelity. Experiments demonstrate that PhysConvex achieves high-fidelity reconstruction of geometry, appearance, and physical properties from videos, outperforming existing methods.

Dan Wang, Xinrui Cui, Serge Belongie, Ravi Ramamoorthi• 2026

Related benchmarks

TaskDatasetResultRank
Dynamic ReconstructionGSO (Google Scanned Objects) (test)
PSNR30
5
Future state predictionGSO (test)
PSNR25.71
5
Physical System IdentificationGSO (Google Scanned Objects) (test)
MAE log(E) (backpack)0.32
4
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