CoReLIN: Constraint-based Reasoning for Zero-shot Lifelong Interactive Navigation
About
Robot navigation typically assumes an obstacle-free path exists between start and goal. In real environments, however, clutter may block all routes. We introduce Lifelong Interactive Navigation, where a mobile robot with manipulation capabilities must move objects to forge paths and complete sequential object-placement tasks. Because environment modifications persist, decisions impact future navigability and task difficulty. We propose CoReLIN, an LLM-driven constraint-based reasoning framework with active perception. CoReLIN reasons over a structured scene graph to decide which objects to relocate, where to place them, and where to explore next. A standard motion planner executes reliable navigation and manipulation primitives. To evaluate long-horizon behavior, we introduce 2 new metrics - Long-term Efficiency Score (LES), a unified metric capturing success, execution efficiency, environment optimality, captured by Price of Clutter. In ProcTHOR-10k, CoReLIN outperforms best baseline by 16% under standard metrics and LES, and transfers to real-world hardware.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Mobile Manipulation | Floorplans 4 - 6 rooms (test) | SR100 | 15 | |
| Sequential Object-Placement | 4-6 rooms floorplans medium-scale | SR100 | 15 | |
| Mobile Manipulation | Floorplans 1 - 3 rooms (test) | Success Rate100 | 15 | |
| Sequential Object-Placement | 7-10 rooms floorplans (large-scale) | Success Rate100 | 15 | |
| Mobile Manipulation | Floorplans 7 - 10 rooms (test) | Success Rate (SR)100 | 15 | |
| Sequential Object-Placement | 1-3 rooms floorplans (small-scale) | Success Rate (SR)95.61 | 15 | |
| Interactive Navigation | ProcTHOR-10k 1-3 rooms (test) | Success Rate (SR)94.55 | 6 | |
| Interactive Navigation | ProcTHOR-10k 4-6 rooms (test) | Success Rate97.73 | 6 | |
| Interactive Navigation | ProcTHOR-10k 7-10 rooms (test) | SR100 | 6 |