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To Move or Not to Move: Constraint-based Planning Enables Zero-Shot Generalization for Interactive Navigation

About

Visual navigation typically assumes the existence of at least one obstacle-free path between start and goal, which must be discovered/planned by the robot. However, in real-world scenarios, such as home environments and warehouses, clutter can block all routes. Targeted at such cases, we introduce the Lifelong Interactive Navigation problem, where a mobile robot with manipulation abilities can move clutter to forge its own path to complete sequential object- placement tasks - each involving placing an given object (eg. Alarm clock, Pillow) onto a target object (eg. Dining table, Desk, Bed). To address this lifelong setting - where effects of environment changes accumulate and have long-term effects - we propose an LLM-driven, constraint-based planning framework with active perception. Our framework allows the LLM to reason over a structured scene graph of discovered objects and obstacles, deciding which object to move, where to place it, and where to look next to discover task-relevant information. This coupling of reasoning and active perception allows the agent to explore the regions expected to contribute to task completion rather than exhaustively mapping the environment. A standard motion planner then executes the corresponding navigate-pick-place, or detour sequence, ensuring reliable low-level control. Evaluated in physics-enabled ProcTHOR-10k simulator, our approach outperforms non-learning and learning-based baselines. We further demonstrate our approach qualitatively on real-world hardware.

Apoorva Vashisth, Manav Kulshrestha, Pranav Bakshi, Damon Conover, Guillaume Sartoretti, Aniket Bera (1) __INSTITUTION_6__ Purdue University, (2) IIT Kharagpur __INSTITUTION_8__ DEVCOM Army Research Lab __INSTITUTION_9__ National University of Singapore)• 2026

Related benchmarks

TaskDatasetResultRank
Mobile ManipulationFloorplans 4 - 6 rooms (test)
SR100
15
Sequential Object-Placement4-6 rooms floorplans medium-scale
SR100
15
Mobile ManipulationFloorplans 1 - 3 rooms (test)
Success Rate100
15
Sequential Object-Placement7-10 rooms floorplans (large-scale)
Success Rate100
15
Mobile ManipulationFloorplans 7 - 10 rooms (test)
Success Rate (SR)100
15
Sequential Object-Placement1-3 rooms floorplans (small-scale)
Success Rate (SR)95.61
15
Interactive NavigationProcTHOR-10k 1-3 rooms (test)
Success Rate (SR)94.55
6
Interactive NavigationProcTHOR-10k 4-6 rooms (test)
Success Rate97.73
6
Interactive NavigationProcTHOR-10k 7-10 rooms (test)
SR100
6
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