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Efficient Hierarchical Any-Angle Path Planning on Multi-Resolution 3D Grids

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Hierarchical, multi-resolution volumetric mapping approaches are widely used to represent large and complex environments as they can efficiently capture their occupancy and connectivity information. Yet widely used path planning methods such as sampling and trajectory optimization do not exploit this explicit connectivity information, and search-based methods such as A* suffer from scalability issues in large-scale high-resolution maps. In many applications, Euclidean shortest paths form the underpinning of the navigation system. For such applications, any-angle planning methods, which find optimal paths by connecting corners of obstacles with straight-line segments, provide a simple and efficient solution. In this paper, we present a method that has the optimality and completeness properties of any-angle planners while overcoming computational tractability issues common to search-based methods by exploiting multi-resolution representations. Extensive experiments on real and synthetic environments demonstrate the proposed approach's solution quality and speed, outperforming even sampling-based methods. The framework is open-sourced to allow the robotics and planning community to build on our research.

Victor Reijgwart, Cesar Cadena, Roland Siegwart, Lionel Ott• 2026

Related benchmarks

TaskDatasetResultRank
Path planningMATH
Mean Path Length (m)42.21
11
Path planningMINE
Mean Path Length (m)14.89
11
Path planningCloister
Mean Path Length (m)19.06
11
Path planningPark
Mean path length (m)99.15
11
Path planningNewer College Dataset Cloister
Success Rate100
11
Path planningNewer College Dataset Park
Success Rate99
11
Path planningNewer College Dataset Mine
Success Rate88
11
Path planningNewer College Dataset Math
Success Rate98
11
Path planningNewer College Dataset Math
Mean Execution Time (s)0.51
8
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