Share your thoughts, 1 month free Claude Pro on usSee more
WorkDL logo mark

MERG3R: A Divide-and-Conquer Approach to Large-Scale Neural Visual Geometry

About

Recent advancements in neural visual geometry, including transformer-based models such as VGGT and Pi3, have achieved impressive accuracy on 3D reconstruction tasks. However, their reliance on full attention makes them fundamentally limited by GPU memory capacity, preventing them from scaling to large, unordered image collections. We introduce MERG3R, a training-free divide-and-conquer framework that enables geometric foundation models to operate far beyond their native memory limits. MERG3R first reorders and partitions unordered images into overlapping, geometrically diverse subsets that can be reconstructed independently. It then merges the resulting local reconstructions through an efficient global alignment and confidence-weighted bundle adjustment procedure, producing a globally consistent 3D model. Our framework is model-agnostic and can be paired with existing neural geometry models. Across large-scale datasets, including 7-Scenes, NRGBD, Tanks & Temples, and Cambridge Landmarks, MERG3R consistently improves reconstruction accuracy, memory efficiency, and scalability, enabling high-quality reconstruction when the dataset exceeds memory capacity limits.

Leo Kaixuan Cheng, Abdus Shaikh, Ruofan Liang, Zhijie Wu, Yushi Guan, Nandita Vijaykumar• 2026

Related benchmarks

TaskDatasetResultRank
Point Map Estimation7 Scenes
Accuracy (Mean)2
47
Multi-view Point Map EstimationNRGBD
Accuracy (Mean)0.02
25
Camera Pose LocalizationCambridge Landmarks--
20
Camera pose estimationTanks&Temples
RPE (Translation)0.013
19
Camera pose estimation7-Scenes (500 Images)
RRA@30100
13
Camera pose estimation7-Scenes 1000 Images
RRA@30100
6
Showing 6 of 6 rows

Other info

Follow for update