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Fly360: Omnidirectional Obstacle Avoidance within Drone View

About

Obstacle avoidance in unmanned aerial vehicles (UAVs), as a fundamental capability, has gained increasing attention with the growing focus on spatial intelligence. However, current obstacle-avoidance methods mainly depend on limited field-of-view sensors and are ill-suited for UAV scenarios which require full-spatial awareness when the movement direction differs from the UAV's heading. This limitation motivates us to explore omnidirectional obstacle avoidance for panoramic drones with full-view perception. We first study an under explored problem setting in which a UAV must generate collision-free motion in environments with obstacles from arbitrary directions, and then construct a benchmark that consists of three representative flight tasks. Based on such settings, we propose Fly360, a two-stage perception-decision pipeline with a fixed random-yaw training strategy. At the perception stage, panoramic RGB observations are input and converted into depth maps as a robust intermediate representation. For the policy network, it is lightweight and used to output body-frame velocity commands from depth inputs. Extensive simulation and real-world experiments demonstrate that Fly360 achieves stable omnidirectional obstacle avoidance and outperforms forward-view baselines across all tasks. Our model is available at https://zxkai.github.io/fly360/

Xiangkai Zhang, Dizhe Zhang, WenZhuo Cao, Zhaoliang Wan, Yingjie Niu, Lu Qi, Xu Yang, Zhiyong Liu• 2026

Related benchmarks

TaskDatasetResultRank
Hovering MaintenancePark
Success Rate7
24
Hovering MaintenanceUrban Street
SR7
24
Dynamic Target FollowingForest 1.5 m/s target speed
Success Rate (SR)100
6
Dynamic Target FollowingForest 3.0 m/s target speed
Success Rate100
6
Dynamic Target FollowingFactory 3.0 m/s target speed
Success Rate2
6
Fixed-trajectory filmingPark scene 3.0 m/s obstacle speed
Success Rate (SR)6
6
Fixed-trajectory filmingPark scene 6.0 m/s obstacle speed
Success Rate3
6
Fixed-trajectory filmingForest scene 3.0 m/s obstacle speed
Success Rate100
6
Fixed-trajectory filmingForest scene 6.0 m/s obstacle speed
Success Rate (SR)100
6
Dynamic Target FollowingFactory 1.5 m/s target speed
Success Rate0.5
6
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