Fly360: Omnidirectional Obstacle Avoidance within Drone View
About
Obstacle avoidance in unmanned aerial vehicles (UAVs), as a fundamental capability, has gained increasing attention with the growing focus on spatial intelligence. However, current obstacle-avoidance methods mainly depend on limited field-of-view sensors and are ill-suited for UAV scenarios which require full-spatial awareness when the movement direction differs from the UAV's heading. This limitation motivates us to explore omnidirectional obstacle avoidance for panoramic drones with full-view perception. We first study an under explored problem setting in which a UAV must generate collision-free motion in environments with obstacles from arbitrary directions, and then construct a benchmark that consists of three representative flight tasks. Based on such settings, we propose Fly360, a two-stage perception-decision pipeline with a fixed random-yaw training strategy. At the perception stage, panoramic RGB observations are input and converted into depth maps as a robust intermediate representation. For the policy network, it is lightweight and used to output body-frame velocity commands from depth inputs. Extensive simulation and real-world experiments demonstrate that Fly360 achieves stable omnidirectional obstacle avoidance and outperforms forward-view baselines across all tasks. Our model is available at https://zxkai.github.io/fly360/
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Hovering Maintenance | Park | Success Rate7 | 24 | |
| Hovering Maintenance | Urban Street | SR7 | 24 | |
| Dynamic Target Following | Forest 1.5 m/s target speed | Success Rate (SR)100 | 6 | |
| Dynamic Target Following | Forest 3.0 m/s target speed | Success Rate100 | 6 | |
| Dynamic Target Following | Factory 3.0 m/s target speed | Success Rate2 | 6 | |
| Fixed-trajectory filming | Park scene 3.0 m/s obstacle speed | Success Rate (SR)6 | 6 | |
| Fixed-trajectory filming | Park scene 6.0 m/s obstacle speed | Success Rate3 | 6 | |
| Fixed-trajectory filming | Forest scene 3.0 m/s obstacle speed | Success Rate100 | 6 | |
| Fixed-trajectory filming | Forest scene 6.0 m/s obstacle speed | Success Rate (SR)100 | 6 | |
| Dynamic Target Following | Factory 1.5 m/s target speed | Success Rate0.5 | 6 |