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Ref-DGS: Reflective Dual Gaussian Splatting

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The reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods either fail to model near-field specular reflections or rely on explicit ray tracing at substantial computational cost. We present \textbf{Ref-DGS}, a reflective dual Gaussian splatting framework that addresses this trade-off by decoupling surface reconstruction from specular reflection within an efficient rasterization-based pipeline. Ref-DGS introduces a dual Gaussian scene representation consisting of geometry Gaussians and complementary local reflection Gaussians that capture near-field specular interactions without explicit ray tracing, along with a global environment reflection field for modeling far-field specular reflections. To predict specular radiance, we further propose a lightweight, physically-aware specular adaptive mixing shader that fuses global and local specular features. Experiments demonstrate that Ref-DGS achieves state-of-the-art performance on reflective scenes while training substantially faster than ray-based Gaussian methods.

Ningjing Fan, Yiqun Wang, Dong-Ming Yan, Peter Wonka• 2026

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisShinySynthetic
PSNR35.21
12
Novel View SynthesisGlossySynthetic
PSNR30.63
12
Surface ReconstructionShinySynthetic
Normal MAE (ball)0.61
12
Novel View SynthesisRef-Real
PSNR24.89
10
Surface ReconstructionGlossySynthetic
Normal MAE (angel)2.05
9
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