Share your thoughts, 1 month free Claude Pro on usSee more
WorkDL logo mark

Ref-DGS: Reflective Dual Gaussian Splatting

About

Reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods either fail to model near-field specular reflections or rely on explicit ray tracing at substantial computational cost. We present Ref-DGS, a reflective dual Gaussian splatting framework that addresses this trade-off by decoupling surface reconstruction from specular reflection within an efficient rasterization-based pipeline. Ref-DGS introduces a dual Gaussian scene representation consisting of geometry Gaussians and complementary local reflection Gaussians that capture near-field specular interactions without explicit ray tracing, along with a global environment reflection field for modeling far-field specular reflections. To predict specular radiance, we further propose a lightweight, physically-aware adaptive mixing shader that fuses global and local reflection features. Experiments demonstrate that Ref-DGS achieves state-of-the-art performance on reflective scenes while training substantially faster than ray-based Gaussian methods.

Ningjing Fan, Yiqun Wang, Dongming Yan, Peter Wonka• 2026

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisShinySynthetic
PSNR35.21
12
Novel View SynthesisGlossySynthetic
PSNR30.63
12
Surface ReconstructionShinySynthetic
Normal MAE (ball)0.61
12
Novel View SynthesisRef-Real
PSNR24.89
10
Surface ReconstructionGlossySynthetic
Normal MAE (angel)2.05
9
Showing 5 of 5 rows

Other info

Follow for update