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Talking Together: Synthesizing Co-Located 3D Conversations from Audio

About

We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference call, our work is the first to explicitly model the dynamic 3D spatial relationship -- including relative position, orientation, and mutual gaze -- that is crucial for realistic in-person dialogues. Our system synthesizes the full performance of both individuals, including precise lip-sync, and uniquely allows their relative head poses to be controlled via textual descriptions. To achieve this, we propose a dual-stream architecture where each stream is responsible for one participant's output. We employ speaker's role embeddings and inter-speaker cross-attention mechanisms designed to disentangle the mixed audio and model the interaction. Furthermore, we introduce a novel eye gaze loss to promote natural, mutual eye contact. To power our data-hungry approach, we introduce a novel pipeline to curate a large-scale conversational dataset consisting of over 2 million dyadic pairs from in-the-wild videos. Our method generates fluid, controllable, and spatially aware dyadic animations suitable for immersive applications in VR and telepresence, significantly outperforming existing baselines in perceived realism and interaction coherence.

Mengyi Shan, Shouchieh Chang, Ziqian Bai, Shichen Liu, Yinda Zhang, Luchuan Song, Rohit Pandey, Sean Fanello, Zeng Huang• 2026

Related benchmarks

TaskDatasetResultRank
Speech-driven 3D Facial Animation3D Face-to-Face Interaction Dataset
Facial Dynamics Distance (FD)10.43
11
Co-located Conversational 3D Facial AnimationHuman Evaluation 14 clips of two-person conversations (test)
Lip Sync Score79.3
4
Dyadic Facial Interaction SynthesisDualTalk OOD (val)
FD14.55
2
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