PRISM: Streaming Human Motion Generation with Per-Joint Latent Decomposition
About
Text-to-motion generation has advanced rapidly, yet two challenges persist. First, existing motion autoencoders compress each frame into a single monolithic latent vector, entangling trajectory and per-joint rotations in an unstructured representation that downstream generators struggle to model faithfully. Second, text-to-motion, pose-conditioned generation, and long-horizon sequential synthesis typically require separate models or task-specific mechanisms, with autoregressive approaches suffering from severe error accumulation over extended rollouts. We present PRISM, addressing each challenge with a dedicated contribution. (1) A joint-factorized motion latent space: each body joint occupies its own token, forming a structured 2D grid (time joints) compressed by a causal VAE with forward-kinematics supervision. This simple change to the latent space -- without modifying the generator -- substantially improves generation quality, revealing that latent space design has been an underestimated bottleneck. (2) Noise-free condition injection: each latent token carries its own timestep embedding, allowing conditioning frames to be injected as clean tokens (timestep0) while the remaining tokens are denoised. This unifies text-to-motion and pose-conditioned generation in a single model, and directly enables autoregressive segment chaining for streaming synthesis. Self-forcing training further suppresses drift in long rollouts. With these two components, we train a single motion generation foundation model that seamlessly handles text-to-motion, pose-conditioned generation, autoregressive sequential generation, and narrative motion composition, achieving state-of-the-art on HumanML3D, MotionHub, BABEL, and a 50-scenario user study.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Motion Generation | MBench 16 (official leaderboard) | Jitter Penalty0.009 | 17 | |
| Text-to-motion | HumanML3D 10 (test) | R-Precision@169.9 | 12 | |
| Text-to-motion | MotionHub (test) | R-Precision (T1)53 | 12 | |
| Pose-conditioned motion generation | HumanML3D | R-Precision (Top 3)0.902 | 10 | |
| Pose-conditioned motion generation | MotionHub | R-P T30.775 | 10 | |
| Sequential action generation | BABEL | R@358.7 | 5 | |
| Narrative motion composition | 50 diverse narrative prompts | Motion Quality (Good)74.3 | 1 |