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NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interaction

About

We present NBAvatar - a method for realistic rendering of head avatars handling non-rigid deformations caused by hand-face interaction. We introduce a novel representation for animated avatars by combining the training of oriented planar primitives with neural rendering. Such a combination of explicit and implicit representations enables NBAvatar to handle temporally and pose-consistent geometry, along with fine-grained appearance details provided by the neural rendering technique. In our experiments, we demonstrate that NBAvatar implicitly learns color transformations caused by face-hand interactions and surpasses existing approaches in terms of novel-view and novel-pose rendering quality. Specifically, NBAvatar achieves up to 30% LPIPS reduction under high-resolution megapixel rendering compared to Gaussian-based avatar methods, while also improving PSNR and SSIM, and achieves higher structural similarity compared to the state-of-the-art hand-face interaction method InteractAvatar.

David Svitov, Mahtab Dahaghin• 2026

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisDecaf (S1)
PSNR27.19
3
Novel View SynthesisDecaf (S2)
PSNR28.63
3
Novel View SynthesisDecaf (S3)
PSNR23.45
3
Novel View SynthesisDecaf Mean
PSNR25.65
3
Self-ReenactmentDecaf S1 (held-out poses)
PSNR28.45
3
Self-ReenactmentDecaf S3 (held-out poses)
PSNR27.2
3
Self-ReenactmentDecaf S4 (held-out poses)
PSNR24.66
3
Self-ReenactmentDecaf Mean (held-out poses)
PSNR25.48
3
Novel View SynthesisDecaf (S4)
PSNR23.33
3
Self-ReenactmentDecaf S2 (held-out poses)
PSNR21.62
3
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