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Adaptive Anchor Policies for Efficient 4D Gaussian Streaming

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Dynamic scene reconstruction with Gaussian Splatting has enabled efficient streaming for real-time rendering and free-viewpoint video. However, most pipelines rely on fixed anchor selection such as Farthest Point Sampling (FPS), typically using 8,192 anchors regardless of scene complexity, which over-allocates computation under strict budgets. We propose Efficient Gaussian Streaming (EGS), a plug-in, budget-aware anchor sampler that replaces FPS with a reinforcement-learned policy while keeping the Gaussian streaming reconstruction backbone unchanged. The policy jointly selects an anchor budget and a subset of informative anchors under discrete constraints, balancing reconstruction quality and runtime using spatial features of the Gaussian representation. We evaluate EGS in two settings: fast rendering, which prioritizes runtime efficiency, and high-quality refinement, which enables additional optimization. Experiments on dynamic multi-view datasets show consistent improvements in the quality--efficiency trade-off over FPS sampling. On unseen data, in fast rendering at 256 anchors ($32\times$ fewer than 8,192), EGS improves PSNR by $+0.52$--$0.61$\,dB while running $1.29$--$1.35\times$ faster than IGS@8192 (N3DV and MeetingRoom). In high-quality refinement, EGS remains competitive with the full-anchor baseline at substantially lower anchor budgets. \emph{Code and pretrained checkpoints will be released upon acceptance.} \keywords{4D Gaussian Splatting \and 4D Gaussian Streaming \and Reinforcement Learning}

Ashim Dahal, Rabab Abdelfattah, Nick Rahimi• 2026

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisNeural 3D Video Dataset (Flame Salmon scene)
PSNR26.985
19
4D Gaussian Splatting refinementN3DV HQ
PSNR32.736
6
4D Gaussian StreamingMeetingRoom Discussion
PSNR19.289
6
4D Gaussian StreamingMeetingRoom Trimming
PSNR18.394
6
4D Novel View SynthesisN3DV Sear Steak scene (unseen)
PSNR27.654
6
4D Novel View SynthesisN3DV Cut Roasted Beef scene (unseen)
PSNR22.392
6
Novel View SynthesisN3DV Coffee Martini (val)
PSNR26.283
6
Novel View SynthesisN3DV Cook Spinach (val)
PSNR24.085
6
Novel View SynthesisN3DV Flame Steak (val)
PSNR27.24
6
4D Gaussian Splatting refinementMeetingRoom HQ (dataset average)
PSNR28.943
6
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