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DROID-SLAM in the Wild

About

We present a robust, real-time RGB SLAM system that handles dynamic environments by leveraging differentiable Uncertainty-aware Bundle Adjustment. Traditional SLAM methods typically assume static scenes, leading to tracking failures in the presence of motion. Recent dynamic SLAM approaches attempt to address this challenge using predefined dynamic priors or uncertainty-aware mapping, but they remain limited when confronted with unknown dynamic objects or highly cluttered scenes where geometric mapping becomes unreliable. In contrast, our method estimates per-pixel uncertainty by exploiting multi-view visual feature inconsistency, enabling robust tracking and reconstruction even in real-world environments. The proposed system achieves state-of-the-art camera poses and scene geometry in cluttered dynamic scenarios while running in real time at around 10 FPS. Code and datasets are available at https://github.com/MoyangLi00/DROID-W.git.

Moyang Li, Zihan Zhu, Marc Pollefeys, Daniel Barath• 2026

Related benchmarks

TaskDatasetResultRank
TrackingTUM RGB-D 44 (various sequences)
Average Error1.36
41
TrackingBonn RGB-D Dynamic Dataset
Balloon ATE RMSE2.6
18
TrackingDyCheck Dataset
Apple Error0.043
8
Camera TrackingDROID-W
Error Rate (Downtown 1)0.15
5
TrackingBONN
Average FPS10.57
3
TrackingTUM
Average FPS14.92
3
TrackingDyCheck
Average FPS11.06
3
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