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Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting

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Existing feed-forward 3D Gaussian Splatting methods predict pixel-aligned primitives, leading to a quadratic growth in primitive count as resolution increases. This fundamentally limits their scalability, making high-resolution synthesis such as 4K intractable. We introduce LGTM (Less Gaussians, Texture More), a feed-forward framework that overcomes this resolution scaling barrier. By predicting compact Gaussian primitives coupled with per-primitive textures, LGTM decouples geometric complexity from rendering resolution. This approach enables high-fidelity 4K novel view synthesis without per-scene optimization, a capability previously out of reach for feed-forward methods, all while using significantly fewer Gaussian primitives. Project page: https://yxlao.github.io/lgtm/

Yixing Lao, Xuyang Bai, Xiaoyang Wu, Nuoyuan Yan, Zixin Luo, Tian Fang, Jean-Daniel Nahmias, Yanghai Tsin, Shiwei Li, Hengshuang Zhao• 2026

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisRE10K
SSIM85.6
142
Novel View SynthesisDL3DV
PSNR21.91
84
Novel View SynthesisDL3DV benchmark (140 scenes)
PSNR26.218
26
Novel View SynthesisDL3DV Target views {1, 2, 3, ..., 19}
PSNR27.99
2
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