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GLINT: Modeling Scene-Scale Transparency via Gaussian Radiance Transport

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While 3D Gaussian splatting has emerged as a powerful paradigm, it fundamentally fails to model transparency such as glass panels. The core challenge lies in decoupling the intertwined radiance contributions from transparent interfaces and the transmitted geometry observed through the glass. We present GLINT, a framework that models scene-scale transparency through explicit decomposed Gaussian representation. GLINT reconstructs the primary interface and models reflected and transmitted radiance separately, enabling consistent radiance transport. During optimization, GLINT bootstraps transparency localization from geometry-separation cues induced by the decomposition, together with geometry and material priors from a pre-trained video relighting model. Extensive experiments demonstrate consistent improvements over prior methods for reconstructing complex transparent scenes.

Youngju Na, Jaeseong Yun, Soohyun Ryu, Hyunsu Kim, Sung-Eui Yoon, Suyong Yeon• 2026

Related benchmarks

TaskDatasetResultRank
Depth Estimation3D-Front synthetic (test)
AbsRel4
6
Mesh Reconstruction3D-Front synthetic (test)
Chamfer Distance (CD)0.34
6
Photometric RenderingDL3DV-10K
PSNR30.21
6
Photometric Rendering3D-FRONT-T
PSNR34.5
6
Surface Normal Estimation3D-FRONT-T synthetic (test)
MAE7.96
6
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