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SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Rendering

About

We present SGS-Intrinsic, an indoor inverse rendering framework that works well for sparse-view images. Unlike existing 3D Gaussian Splatting (3DGS) based methods that focus on object-centric reconstruction and fail to work under sparse view settings, our method allows to achieve high-quality geometry reconstruction and accurate disentanglement of material and illumination. The core idea is to construct a dense and geometry-consistent Gaussian semantic field guided by semantic and geometric priors, providing a reliable foundation for subsequent inverse rendering. Building upon this, we perform material-illumination disentanglement by combining a hybrid illumination model and material prior to effectively capture illumination-material interactions. To mitigate the impact of cast shadows and enhance the robustness of material recovery, we introduce illumination-invariant material constraint together with a deshadowing model. Extensive experiments on benchmark datasets show that our method consistently improves both reconstruction fidelity and inverse rendering quality over existing 3DGS-based inverse rendering approaches. Our code is available at https://github.com/GrumpySloths/SGS_Intrinsic.github.io.

Jiahao Niu, Rongjia Zheng, Wenju Xu, Wei-Shi Zheng, Qing Zhang• 2026

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisDL3DV
PSNR19.31
75
Novel View SynthesisFIPT synthetic dataset
PSNR20.1
11
Novel View SynthesisMipNeRF
PSNR19.73
10
Inverse RenderingInteriorverse synthetic indoor scenes
Roughness MSE16.1
7
Novel View SynthesisInteriorverse synthetic indoor scenes
PSNR21.7
7
Novel View Synthesis (PBR)Interiorverse synthetic indoor scenes
PSNR20.9
7
Albedo EstimationTensoIR
PSNR25.65
6
Novel View Synthesis for PBRTensoIR
PSNR26.02
6
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