Share your thoughts, 1 month free Claude Pro on usSee more
WorkDL logo mark

WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environment

About

Underwater monocular SLAM is a challenging problem with applications from autonomous underwater vehicles to marine archaeology. However, existing underwater SLAM methods struggle to produce maps with high-fidelity rendering. In this paper, we propose WaterSplat-SLAM, a novel monocular underwater SLAM system that achieves robust pose estimation and photorealistic dense mapping. Specifically, we couple semantic medium filtering into two-view 3D reconstruction prior to enable underwater-adapted camera tracking and depth estimation. Furthermore, we present a semantic-guided rendering and adaptive map management strategy with an online medium-aware Gaussian map, modeling underwater environment in a photorealistic and compact manner. Experiments on multiple underwater datasets demonstrate that WaterSplat-SLAM achieves robust camera tracking and high-fidelity rendering in underwater environments.

Kangxu Wang, Shaofeng Zou, Chenxing Jiang, Yixiang Dai, Siang Chen, Shaojie Shen, Guijin Wang• 2026

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisSeaThru-NeRF (J.G.-RedSea)
PSNR23.68
18
Novel View SynthesisSeaThru-NeRF Panama
PSNR25.95
18
Novel View SynthesisSeaThru-NeRF Curasao
PSNR28.91
17
Novel View SynthesisSeaThru-NeRF Avg
PSNR24.14
7
Novel View SynthesisWaterSplat-SLAM Pool_up2
PSNR33.22
7
Novel View SynthesisWaterSplat-SLAM Average
PSNR30.19
7
Camera TrackingWaterSplat-SLAM (Pipe_local)
ATE (m)0.164
7
Camera TrackingWaterSplat-SLAM Pool_up2
ATE (m)0.224
7
Camera TrackingWaterSplat-SLAM Big_gate
ATE (m)0.066
7
Camera TrackingWaterSplat-SLAM Pool_up
ATE (m)0.289
6
Showing 10 of 17 rows

Other info

Follow for update