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Strips as Tokens: Artist Mesh Generation with Native UV Segmentation

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Recent advancements in autoregressive transformers have demonstrated remarkable potential for generating artist-quality meshes. However, the token ordering strategies employed by existing methods typically fail to meet professional artist standards, where coordinate-based sorting yields inefficiently long sequences, and patch-based heuristics disrupt the continuous edge flow and structural regularity essential for high-quality modeling. To address these limitations, we propose Strips as Tokens (SATO), a novel framework with a token ordering strategy inspired by triangle strips. By constructing the sequence as a connected chain of faces that explicitly encodes UV boundaries, our method naturally preserves the organized edge flow and semantic layout characteristic of artist-created meshes. A key advantage of this formulation is its unified representation, enabling the same token sequence to be decoded into either a triangle or quadrilateral mesh. This flexibility facilitates joint training on both data types: large-scale triangle data provides fundamental structural priors, while high-quality quad data enhances the geometric regularity of the outputs. Extensive experiments demonstrate that SATO consistently outperforms prior methods in terms of geometric quality, structural coherence, and UV segmentation.

Rui Xu, Dafei Qin, Kaichun Qiao, Qiujie Dong, Huaijin Pi, Qixuan Zhang, Longwen Zhang, Lan Xu, Jingyi Yu, Wenping Wang, Taku Komura• 2026

Related benchmarks

TaskDatasetResultRank
3D Mesh GenerationObjaverse
Chamfer Distance0.009
18
3D Object GenerationShapeNet
Chamfer Distance (CD)0.002
10
Quad Mesh GenerationArtist-Mesh
Normal Consistency (NC)97.1
6
Quad Mesh GenerationUser Study
Overall Score1.8
6
Mesh GenerationThingi10K
Normal Consistency (NC)91.6
5
Triangle Mesh GenerationShapeNet + Thingi10K + Objaverse 150-shape (test)
Mean Ranking Score2.61
5
UV Unwrapping Distortion EvaluationArtist Mesh Generation (test)
L2 Stretch0.979
2
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