HO-Flow: Generalizable Hand-Object Interaction Generation with Latent Flow Matching
About
Generating realistic 3D hand-object interactions (HOI) is a fundamental challenge in computer vision and robotics, requiring both temporal coherence and high-fidelity physical plausibility. Existing methods remain limited in their ability to learn expressive motion representations for generation and perform temporal reasoning. In this paper, we present HO-Flow, a framework for synthesizing realistic hand-object motion sequences from texts and canoncial 3D objects. HO-Flow first employs an interaction-aware variational autoencoder to encode sequences of hand and object motions into a unified latent manifold by incorporating hand and object kinematics, enabling the representation to capture rich interaction dynamics. It then leverages a masked flow matching model that combines auto-regressive temporal reasoning with continuous latent generation, improving temporal coherence. To further enhance generalization, HO-Flow predicts object motions relative to the initial frame, enabling effective pre-training on large-scale synthetic data. Experiments on the GRAB, OakInk, and DexYCB benchmarks demonstrate that HO-Flow achieves state-of-the-art performance in both physical plausibility and motion diversity for interaction motion synthesis.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Hand-object interaction motion synthesis | OakInk (out-of-distribution) | IVr Error4.1 | 6 | |
| Hand-Object Interaction | GRAB (test) | IVr5.48 | 6 | |
| Single-hand Manipulation Synthesis | DexYCB | IV6.84 | 4 | |
| Hand-Object Interaction Synthesis | GRAB | Preference Ratio63 | 2 | |
| Hand-Object Interaction Synthesis | OakInk | Preference Ratio72 | 2 | |
| Hand-Object Interaction Synthesis | DexYCB | Preference Ratio62 | 2 |