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GGD-SLAM: Monocular 3DGS SLAM Powered by Generalizable Motion Model for Dynamic Environments

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Visual SLAM algorithms achieve significant improvements through the exploration of 3D Gaussian Splatting (3DGS) representations, particularly in generating high-fidelity dense maps. However, they depend on a static environment assumption and experience significant performance degradation in dynamic environments. This paper presents GGD-SLAM, a framework that employs a generalizable motion model to address the challenges of localization and dense mapping in dynamic environments - without predefined semantic annotations or depth input. Specifically, the proposed system employs a First-In-First-Out (FIFO) queue to manage incoming frames, facilitating dynamic semantic feature extraction through a sequential attention mechanism. This is integrated with a dynamic feature enhancer to separate static and dynamic components. Additionally, to minimize dynamic distractors' impact on the static components, we devise a method to fill occluded areas via static information sampling and design a distractor-adaptive Structure Similarity Index Measure (SSIM) loss tailored for dynamic environments, significantly enhancing the system's resilience. Experiments conducted on real-world dynamic datasets demonstrate that the proposed system achieves state-of-the-art performance in camera pose estimation and dense reconstruction in dynamic scenes.

Yi Liu, Haoxuan Xu, Hongbo Duan, Keyu Fan, Zhengyang Zhang, Peiyu Zhuang, Pengting Luo, Houde Liu• 2026

Related benchmarks

TaskDatasetResultRank
Camera TrackingTUM fr3 w xyz
ATE (cm)1.1
15
Camera TrackingTUM fr3 w half
ATE (cm)1.4
15
Camera TrackingBonn ps_track
ATE (cm)3.4
15
Camera TrackingBonn balloon
Absolute Trajectory Error (cm)2.4
14
Camera TrackingBonn balloon 2
ATE (cm)2.3
14
Camera TrackingTUM fr3 s half
ATE (cm)1.5
13
Camera TrackingBonn crowd 2
ATE (cm)1.8
10
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