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RMGS-SLAM: Real-time Multi-sensor Gaussian Splatting SLAM

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Achieving real-time Simultaneous Localization and Mapping (SLAM) based on 3D Gaussian splatting (3DGS) in large-scale real-world environments remains challenging, as existing methods still struggle to jointly achieve low-latency pose estimation, continuous 3D Gaussian reconstruction, and long-term global consistency. In this paper, we present a tightly coupled LiDAR-Inertial-Visual 3DGS-based SLAM framework for real-time pose estimation and photorealistic mapping in large-scale real-world scenes. The system executes state estimation and 3D Gaussian primitive initialization in parallel with global Gaussian optimization, enabling continuous dense mapping. To improve Gaussian initialization quality and accelerate optimization convergence, we introduce a cascaded strategy that combines feed-forward predictions with geometric priors derived from voxel-based principal component analysis. To enhance global consistency, we perform loop closure directly on the optimized global Gaussian map by estimating loop constraints through Gaussian-based Generalized Iterative Closest Point registration, followed by pose-graph optimization. We also collect challenging large-scale looped outdoor sequences with hardware-synchronized LiDAR-camera-IMU and ground-truth trajectories for realistic evaluation. Extensive experiments on both public datasets and our dataset demonstrate that the proposed method achieves a state of the art among real-time efficiency, localization accuracy, and rendering quality across diverse real-world scenes.

Dongen Li, Yi Liu, Junqi Liu, Zewen Sun, Zefan Huang, Shuo Sun, Jiahui Liu, Chengran Yuan, Hongliang Guo, Francis E.H. Tay, Marcelo H. Ang Jr• 2026

Related benchmarks

TaskDatasetResultRank
Pose EstimationDriving1
ATE RMSE0.41
6
Pose EstimationDriving2
ATE RMSE0.93
6
Pose EstimationHKisland03
ATE RMSE2.71
5
SLAM RenderingLecture Center 01
PSNR35.63
5
SLAM RenderingHKU Campus
PSNR30.85
5
SLAM RenderingRetail Street
PSNR28.44
5
SLAM RenderingCBD Building 02
PSNR27.64
5
SLAM RenderingHKisland 03
PSNR19.55
5
SLAM RenderingDriving 1
PSNR21.85
5
SLAM RenderingDriving 2
PSNR22.2
5
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