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PatchPoison: Poisoning Multi-View Datasets to Degrade 3D Reconstruction

About

3D Gaussian Splatting (3DGS) has recently enabled highly photorealistic 3D reconstruction from casually captured multi-view images. However, this accessibility raises a privacy concern: publicly available images or videos can be exploited to reconstruct detailed 3D models of scenes or objects without the owner's consent. We present PatchPoison, a lightweight dataset-poisoning method that prevents unauthorized 3D reconstruction. Unlike global perturbations, PatchPoison injects a small high-frequency adversarial patch, a structured checkerboard, into the periphery of each image in a multi-view dataset. The patch is designed to corrupt the feature-matching stage of Structure-from-Motion (SfM) pipelines such as COLMAP by introducing spurious correspondences that systematically misalign estimated camera poses. Consequently, downstream 3DGS optimization diverges from the correct scene geometry. On the NeRF-Synthetic benchmark, inserting a 12 X 12 pixel patch increases reconstruction error by 6.8x in LPIPS, while the poisoned images remain unobtrusive to human viewers. PatchPoison requires no pipeline modifications, offering a practical, "drop-in" preprocessing step for content creators to protect their multi-view data.

Prajas Wadekar, Venkata Sai Pranav Bachina, Kunal Bhosikar, Ankit Gangwal, Charu Sharma• 2026

Related benchmarks

TaskDatasetResultRank
NeRF reconstructionNeRF Synthetic
SSIM (Poisoned vs Render)80.9
8
3D ReconstructionMip-NeRF 360 (aggregated across scenes)
SSIM (Poisoned vs Render)0.923
4
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