SVL: Goal-Conditioned Reinforcement Learning as Survival Learning
About
Standard approaches to goal-conditioned reinforcement learning (GCRL) that rely on temporal-difference learning can be unstable and sample-inefficient due to bootstrapping. While recent work has explored contrastive and supervised formulations to improve stability, we present a probabilistic alternative, called survival value learning (SVL), that reframes GCRL as a survival learning problem by modeling the time-to-goal from each state as a probability distribution. This structured distributional Monte Carlo perspective yields a closed-form identity that expresses the goal-conditioned value function as a discounted sum of survival probabilities, enabling value estimation via a hazard model trained via maximum likelihood on both event and right-censored trajectories. We introduce three practical value estimators, including finite-horizon truncation and two binned infinite-horizon approximations to capture long-horizon objectives. Experiments on offline GCRL benchmarks show that SVL combined with hierarchical actors matches or surpasses strong hierarchical TD and Monte Carlo baselines, excelling on complex, long-horizon tasks. Webpage and Code: https://simple-robotics.github.io/publications/survival-value-learning/
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Offline Goal-Conditioned Reinforcement Learning | humanoidmaze large-navigate v0 | Success Rate66 | 14 | |
| Offline Goal-Conditioned Reinforcement Learning | antmaze medium-navigate v0 | Success Rate96 | 14 | |
| Offline Goal-Conditioned Reinforcement Learning | antmaze giant-navigate v0 | Success Rate74 | 13 | |
| Offline Goal-Conditioned Reinforcement Learning | humanoidmaze giant-navigate v0 | Success Rate81 | 13 | |
| Offline Goal-Conditioned Reinforcement Learning | puzzle 3x3 play v0 | Success Rate54 | 13 | |
| Offline Goal-Conditioned Reinforcement Learning | antmaze teleport-stitch v0 | Success Rate38 | 13 | |
| Offline Goal-Conditioned Reinforcement Learning | antmaze giant-stitch v0 | Success Rate0.00e+0 | 13 | |
| Offline Goal-Conditioned Reinforcement Learning | antmaze large-navigate v0 | Success Rate92 | 7 | |
| Offline Goal-Conditioned Reinforcement Learning | humanoidmaze medium-navigate v0 | Success Rate91 | 7 | |
| Offline Goal-Conditioned Reinforcement Learning | humanoidmaze medium-stitch v0 | Success Rate89 | 7 |