Stratagem: Learning Transferable Reasoning via Trajectory-Modulated Game Self-Play
About
Games offer a compelling paradigm for developing general reasoning capabilities in language models, as they naturally demand strategic planning, probabilistic inference, and adaptive decision-making. However, existing self-play approaches rely solely on terminal game outcomes, providing no mechanism to distinguish transferable reasoning patterns from game-specific heuristics. We present STRATAGEM, which addresses two fundamental barriers to reasoning transfer: domain specificity, where learned patterns remain anchored in game semantics, and contextual stasis, where static game contexts fail to cultivate progressive reasoning. STRATAGEM selectively reinforces trajectories exhibiting abstract, domain-agnostic reasoning through a Reasoning Transferability Coefficient, while incentivizing adaptive reasoning development via a Reasoning Evolution Reward. Experiments across mathematical reasoning, general reasoning, and code generation benchmarks demonstrate substantial improvements, with particularly strong gains on competition-level mathematics where multi-step reasoning is critical. Ablation studies and human evaluation confirm that both components contribute to transferable reasoning.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Code Generation | HumanEval | Accuracy77.93 | 217 | |
| Mathematical Reasoning | OlympiadBench | Accuracy39.9 | 213 | |
| General Knowledge Reasoning | MMLU-Pro | Accuracy57.83 | 64 | |
| General Reasoning | GPQA | Accuracy38.23 | 59 | |
| Mathematical Reasoning | AMC 23 | Accuracy60 | 11 |