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Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM

About

Handling the dynamic environments is a significant research challenge in Visual Simultaneous Localization and Mapping (SLAM). Recent research combines 3D Gaussian Splatting (3DGS) with SLAM to achieve both robust camera pose estimation and photorealistic renderings. However, using SLAM to efficiently reconstruct both static and dynamic regions remains challenging. In this work, we propose an efficient framework for dynamic 3DGS SLAM guided by optical flow. Using the input depth and prior optical flow, we first propose a category-agnostic motion mask generation strategy by fitting a camera ego-motion model to decompose the optical flow. This module separates dynamic and static Gaussians and simultaneously provides flow-guided camera pose initialization. We boost the training speed of dynamic 3DGS by explicitly modeling their temporal centers at keyframes. These centers are propagated using 3D scene flow priors and are dynamically initialized with an adaptive insertion strategy. Alongside this, we model the temporal opacity and rotation using a Gaussian Mixture Model (GMM) to adaptively learn the complex dynamics. The empirical results demonstrate our state-of-the-art performance in tracking, dynamic reconstruction, and training efficiency.

Yunsong Wang, Gim Hee Lee• 2026

Related benchmarks

TaskDatasetResultRank
Camera TrackingBONN dynamic sequences
Balloon Error2.6
38
Absolute Trajectory EstimationTUM RGB-D--
36
Photometric RenderingBONN
Score (Balloon)30.3
15
Photometric Rendering QualityTUM RGB-D fr3 sit_st
PSNR29.7
5
Photometric Rendering QualityTUM RGB-D fr3 sit_xyz
PSNR27.49
5
Photometric Rendering QualityTUM RGB-D fr3 sit_rpy
PSNR26.04
5
Photometric Rendering QualityTUM RGB-D fr3 walk_st
PSNR27.64
5
Photometric Rendering QualityTUM RGB-D fr3 walk_xyz
PSNR24.6
5
Photometric Rendering QualityTUM RGB-D fr3 walk_rpy
PSNR23.83
5
Photometric Rendering QualityTUM RGB-D Average
PSNR26.55
5
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