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MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching

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3D Gaussian Splatting (3DGS) achieves high-quality novel view synthesis with real-time rendering, but its storage cost remains prohibitive for practical deployment. Existing post-training compression methods still rely on many coupled hyperparameters across pruning, transformation, quantization, and entropy coding, making it difficult to control the final compressed size and fully exploit the rate-distortion trade-off. We propose MesonGS++, a size-aware post-training codec for 3D Gaussian compression. On the codec side, MesonGS++ combines joint importance-based pruning, octree geometry coding, attribute transformation, selective vector quantization for higher-degree spherical harmonics, and group-wise mixed-precision quantization with entropy coding. On the configuration side, it treats the reserve ratio and bit-width allocation as the dominant rate-distortion knobs and jointly optimizes them under a target storage budget via discrete sampling and 0--1 integer linear programming. We further propose a linear size estimator and a CUDA parallel quantization operator to accelerate the hyperparameter searching process. Extensive experiments show that MesonGS++ achieves over 34$\times$ compression while preserving rendering fidelity, outperforming state-of-the-art post-training methods and accurately meeting target size budgets. Remarkably, without any training, MesonGS++ can even surpass the PSNR of vanilla 3DGS at a 20$\times$ compression rate on the Stump scene. Our code is available at https://github.com/mmlab-sigs/mesongs_plus

Shuzhao Xie, Junchen Ge, Weixiang Zhang, Jiahang Liu, Chen Tang, Yunpeng Bai, Shijia Ge, Jingyan Jiang, Yuzhi Huang, Fengnian Yang, Cong Zhang, Xiaoyi Fan, Zhi Wang• 2026

Related benchmarks

TaskDatasetResultRank
3D Gaussian Splatting CompressionScaffoldGS Static Scenes
PSNR30.24
2
3D Gaussian Splatting CompressionN3DV flame_steak scene
PSNR32.07
2
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