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FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles

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The recent surge in 4D Gaussian Splatting (4DGS) has achieved impressive dynamic scene reconstruction. While these methods demonstrate remarkable performance, the specific drivers behind such gains remain less explored, making a systematic understanding of the underlying principles challenging. In this paper, we perform a comprehensive analysis of these hidden factors to provide a clearer perspective on the 4DGS framework. We first establish a controlled baseline, FreeTimeGS_ours, by formalizing and reproducing the heuristics of the state-of-the-art FreeTimeGS. Using this framework, we dissect 4DGS along its fundamental axes and uncover key secrets, including the emergent temporal partitioning driven by Gaussian durations and the discrepancy between photometric fidelity and spatiotemporal consistency. Based on these insights, we propose FreeTimeGS++, a principled method that employs gated marginalization and neural velocity fields to achieve superior stability and robust dynamic representations. Our approach yields reproducible results with reduced run-to-run variance. We will release our implementation to provide a reliable foundation for future 4DGS research.

Lucas Yunkyu Lee, Soonho Kim, Youngwook Kim, Sangmin Kim, Jaesik Park• 2026

Related benchmarks

TaskDatasetResultRank
Dynamic Scene ReconstructionDyNeRF
PSNR33.51
6
Dynamic Novel View SynthesisDyNeRF
PSNR33.51
2
Dynamic Novel View SynthesisSelfCap
PSNR27.1
2
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