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Velox: Learning Representations of 4D Geometry and Appearance

About

We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downstream efficiency; and accessible, requiring minimal input, i.e., an unstructured dynamic point cloud, to construct. Specifically, Velox trains an encoder to compress spatiotemporal color point clouds into a set of dynamic shape tokens. These tokens are supervised using two complementary decoders: a 4D surface decoder, which models the time-varying surface distribution capturing the geometry; and a Gaussian decoder, which maps the tokens to 3D Gaussians, helping learn appearance. To demonstrate the utility of our representation, we evaluate it across three downstream tasks -- video-to-4D generation, 3D tracking, and cloth simulation via image-to-4D generation -- and observe strong performances in all settings.

Anagh Malik, Dorian Chan, Xiaoming Zhao, David B. Lindell, Oncel Tuzel, Jen-Hao Rick Chang• 2026

Related benchmarks

TaskDatasetResultRank
ReconstructionObjaverse (held out set of 256 scenes)
PSNR35.39
7
3D Point TrackingObjaverse (test)
L2 Error (All)0.025
3
Video-to-4D generationObjaverse Conditioning View 128 objects (test)
PSNR24.04
3
Video-to-4D generationObjaverse Novel View 128 objects (test)
PSNR20.62
3
Video-to-4D generationConsistent4D Conditioning View (test)
PSNR22.95
3
Video-to-4D generationConsistent4D Novel View (test)
PSNR18.98
3
3D TrackingTAPVid-Panoptic (real data)
L3D_20.0406
3
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