Velox: Learning Representations of 4D Geometry and Appearance
About
We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downstream efficiency; and accessible, requiring minimal input, i.e., an unstructured dynamic point cloud, to construct. Specifically, Velox trains an encoder to compress spatiotemporal color point clouds into a set of dynamic shape tokens. These tokens are supervised using two complementary decoders: a 4D surface decoder, which models the time-varying surface distribution capturing the geometry; and a Gaussian decoder, which maps the tokens to 3D Gaussians, helping learn appearance. To demonstrate the utility of our representation, we evaluate it across three downstream tasks -- video-to-4D generation, 3D tracking, and cloth simulation via image-to-4D generation -- and observe strong performances in all settings.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Reconstruction | Objaverse (held out set of 256 scenes) | PSNR35.39 | 7 | |
| 3D Point Tracking | Objaverse (test) | L2 Error (All)0.025 | 3 | |
| Video-to-4D generation | Objaverse Conditioning View 128 objects (test) | PSNR24.04 | 3 | |
| Video-to-4D generation | Objaverse Novel View 128 objects (test) | PSNR20.62 | 3 | |
| Video-to-4D generation | Consistent4D Conditioning View (test) | PSNR22.95 | 3 | |
| Video-to-4D generation | Consistent4D Novel View (test) | PSNR18.98 | 3 | |
| 3D Tracking | TAPVid-Panoptic (real data) | L3D_20.0406 | 3 |