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Offline Policy Optimization with Posterior Sampling

About

A fundamental challenge in model-based offline reinforcement learning (RL) lies in the trade-off between generalization and robustness against exploitation errors in out-of-distribution (OOD) regions. While OOD samples may capture valid underlying physical dynamics, they also introduce the risk of model exploitation. Existing methods typically address this risk through excessive pessimistic regularization, which ensures robustness but often sacrifices generalization. To overcome this limitation, we propose Posterior Sampling-based Policy Optimization (PSPO), which formulates dynamics modeling as a Bayesian inference process to derive a posterior that explicitly quantifies model fidelity. Through the integration of posterior sampling and constrained policy optimization, our method leverages dynamics-consistent OOD transitions for generalization while ensuring robustness against model exploitation. Theoretically, we formulate Q-value estimation under posterior sampling as a stochastic approximation problem and establish its convergence. We decompose policy optimization into a sequence of constrained subproblems, demonstrating that solving these subproblems guarantees monotonic improvement until convergence. Experiments on standard benchmarks validate that PSPO achieves superior performance compared to state-of-the-art baselines.

Hongqiang Lin, Dongxu Zhang, Yiding Sun, Mingzhe Li, Ning Yang, Haijun Zhang• 2026

Related benchmarks

TaskDatasetResultRank
Offline Reinforcement LearningD4RL halfcheetah-medium-expert
Normalized Score109.7
169
Offline Reinforcement LearningD4RL hopper-medium-expert
Normalized Score112.8
161
Offline Reinforcement LearningD4RL walker2d-medium-expert
Normalized Score116.1
132
Offline Reinforcement LearningD4RL Medium-Replay Hopper
Normalized Score110
109
Offline Reinforcement LearningD4RL Medium HalfCheetah
Normalized Score79.3
105
Offline Reinforcement LearningD4RL Medium Walker2d
Normalized Score103.9
104
Offline Reinforcement LearningD4RL walker2d-random
Normalized Score22.1
101
Offline Reinforcement LearningD4RL Medium-Replay HalfCheetah
Normalized Score78.4
97
Offline Reinforcement LearningD4RL halfcheetah-random
Normalized Score37.7
94
Offline Reinforcement LearningD4RL hopper-random
Normalized Score31.9
86
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