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AdpSplit: Error-Driven Adaptive Splitting for Faster Geometry Discovery in 3D Gaussian Splatting

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Adaptive density control in 3D Gaussian Splatting (3DGS) repeatedly grows the Gaussian population through fixed-cardinality random splitting to discover useful scene structure. However, in vanilla 3DGS, its binary split operator requires many densification rounds to expose fine details, making it a bottleneck for efficient training schedules with fewer iterations. We introduce AdpSplit, an error-driven adaptive split operator that determines the number of split children and initializes the child parameters from L1-pixel-error region statistics, enabling fewer densification iterations, thus reduced training time, while preserving the rendering quality of full-schedule training. Across the MipNeRF360, Deep-Blending, and Tanks&Temples datasets, AdpSplit reduces the training time of multiple accelerated 3DGS pipelines by 9.2%-22.3% as a simple drop-in replacement for the standard split operator. With FastGS, AdpSplit matches the full-schedule PSNR on MipNeRF360 while reducing training time by 16.4%, corresponding to a 12.6x acceleration over vanilla 3DGS.

Yongjae Lee, Jingxing Li, Abhay Kumar Yadav, Rama Chellappa, Deliang Fan• 2026

Related benchmarks

TaskDatasetResultRank
3D Scene RenderingMipNeRF360
Average Peak GPU Memory (GB)5.83
15
3D Scene RenderingDeep Blending
Average Peak GPU Memory (GB)3.94
15
3D Scene RenderingTanks&Temples
Average Peak GPU Memory (GB)2.39
15
Novel View SynthesisTanks&Temples
PSNR24.17
15
Novel View SynthesisDeep Blending
PSNR29.97
15
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