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Path-Coupled Bellman Flows for Distributional Reinforcement Learning

About

Distributional reinforcement learning (DRL) models the full return distribution, but existing finite-support or quantile-based methods rely on projections, while recent flow-based approaches can suffer from \emph{boundary mismatch} at the flow source or from \emph{high-variance} bootstrapping when current and successor noises are independent. We propose Path-Coupled Bellman Flows (PCBF), a continuous-time DRL method that learns return distributions with flow matching using \textbf{source-consistent Bellman-coupled paths}: the current path starts from the required base prior at $t{=}0$, reaches the Bellman target at $t{=}1$, and maintains a pathwise affine relation to the successor flow at intermediate times (without requiring time-$t$ marginals to satisfy a distributional Bellman fixed point for all $t$). PCBF couples current and successor return flows through shared base noise and uses a $\lambda$-parameterized control-variate target: $\lambda{=}0$ recovers an unbiased sample Bellman target, while $\lambda{>}0$ trades controlled bias for variance reduction. Experiments on analytically tractable MRPs, OGBench, and D4RL show improved distributional fidelity and training stability, and competitive offline RL performance.

Boyang Xu, Qing Zou, Siqin Yang, Hao Yan• 2026

Related benchmarks

TaskDatasetResultRank
Offline Reinforcement Learningscene-play OGBench 5 tasks v0
Average Success Rate54
33
Offline Reinforcement LearningOGBench cube-double-play (5 tasks)
Success Rate71
7
Offline Reinforcement LearningOGBench puzzle-4x4-play (5 tasks)
Success Rate30
7
Offline Reinforcement LearningOGBench cube-triple-play (5 tasks)
Success Rate4
6
Offline Reinforcement LearningD4RL adroit (8 tasks)
Normalized Return69
6
Offline Reinforcement LearningOGBench visual-antmaze-teleport (5 tasks)
Success Rate14
5
Offline Reinforcement LearningOGBench visual-cube-double-play (5 tasks)
Success Rate3
5
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