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Equilibrium Residuals Expose Three Regimes of Matrix-Game Strategic Reasoning in Language Models

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Large language models can score well on named game-theory benchmarks while failing on the same strategic computation once semantic cues are removed. We show this gap with procedurally generated zero-sum matrix games: a model that recognizes familiar games drops to 34%, 18%, and 2% success on anonymous $2{\times}2$, $3{\times}3$, and $5{\times}5$ payoff matrices. The benchmark separates semantic recall, learned approximate Nash computation, and an output-interface bottleneck that limits scale. Training only on $2{\times}2$ and $3{\times}3$ games, supervised fine-tuning raises unseen $5{\times}5$--$7{\times}7$ success from 2% to 61%, while exploitability-reward training averages 37% with high seed variance. We prove that the exploitability residual is $2$-Lipschitz in payoff perturbations, unlike discontinuous vertex-returning LP equilibrium selectors, explaining why residual training can transfer under payoff shifts even when formatting instability limits mean performance. A dominated-action padding experiment provides causal evidence: trained models solve $3{\times}3$ games embedded in much larger matrices, while random-padded controls fail and dense $12{\times}12$ games remain near failure. Procedural evaluation is therefore necessary for measuring strategic reasoning, and residual rewards expose a real but format-limited route to approximate equilibrium computation.

Wenhua Nie, Binhan Luo, Zijie Meng, Jyh-Shing Roger Jang, Ching-Wen Ma• 2026

Related benchmarks

TaskDatasetResultRank
Nash equilibrium computationZero-sum games 5x5
Success Rate @ 0.1037
9
Nash equilibrium computationZero-sum games 2x2
s@0.10 Score85
8
Nash equilibrium computationZero-sum games 4x4
s@0.100.5
8
Nash equilibrium computationZero-sum games 3x3
s@0.10 Success Rate66
8
Nash equilibrium computationZero-sum games 7x7
Success Rate (s@0.10)18
8
Nash equilibrium computationZero-sum games 6x6
Success Rate @ 0.1029
7
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