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Effective, Efficient, and General Information Abstraction for Imperfect-Information Extensive-Form Games

About

Information abstraction reduces the computational cost of solving imperfect-information games by clustering information sets into a smaller number of \emph{buckets}. Existing methods either rely on domain-specific features such as rank or equity, which are inapplicable to games with non-standard payoff structures, or require expensive offline neural-network training on billions of samples. We propose \textbf{Warm-up Expected Value-based Abstraction (WEVA)}, a simple yet effective alternative: run a small number of Counterfactual Regret Minimization (CFR) iterations on the full game as a \emph{warm-up} phase, extract per-hand expected value features at every decision node, form a depth-weighted multi-node feature vector, and apply $k$-means++ clustering to obtain the abstraction mapping. WEVA requires no domain knowledge, no pre-training, and incurs only a small overhead on top of the abstract-game solve. Experiments on three structurally diverse games, with different bucket numbers and CFR variants, show that WEVA consistently outperforms equity-based and rank-based abstractions, reducing exploitability by up to over $80\%$. Surprisingly, as few as $W{=}10$ warm-up iterations already produce abstractions that outperform existing information abstraction methods in most settings. These results establish WEVA as an \emph{effective, efficient, and general} approach to information abstraction in imperfect-information extensive-form games.

Boning Li, Longbo Huang• 2026

Related benchmarks

TaskDatasetResultRank
Exploitability MinimizationDouble-Board HUNL
Exploitability2.50e-4
21
Exploitability CalculationHUNL Endgame
Exploitability0.0017
18
Nash Equilibrium ApproximationHUNL Endgame 10 boards (random boards)
Exploitability (Fraction of Pot)0.143
18
Game SolvingRandom Game
Exploitability0.257
15
ExploitabilityDouble-Board HUNL K=20
Exploitability0.0055
7
ExploitabilityDouble-Board HUNL K=50
Exploitability0.117
7
ExploitabilityDouble-Board HUNL K=200
Exploitability0.02
7
ExploitabilityRandom Game
Exploitability (K=20)2.284
5
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