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Controllable User Simulation

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Using offline datasets to evaluate conversational agents often fails to cover rare scenarios or to support testing new policies. This has motivated the use of controllable user simulators for targeted, counterfactual evaluation, typically implemented by prompting or fine-tuning large language models. In this work, we formalize controllable simulation as a causal inference problem. By bridging natural language evaluation with off-policy evaluation methodology, we show that the standard practice of training simulators via supervised fine-tuning on post-hoc trajectory labels yields a structurally biased model. Specifically, these labels are inextricably coupled to the data-generating behavior policy, injecting a look-ahead bias that breaks causal consistency. Furthermore, we prove that under policy shift this failure causes the variance of evaluation metrics to explode geometrically, a phenomenon we term controllability collapse. To restore causal consistency, we establish theoretical conditions for accurate simulation and propose practical training mitigations: a priori controls, step-wise dynamic controls, and direct policy-conditioned learning. Empirical evaluation confirms that while standard global controls distort conversational distributions and collapse behavioral diversity, our causally grounded simulators eliminate look-ahead bias, preserve natural variance, and exhibit robust zero-shot generalization to unseen agent behaviors.

Guy Tennenholtz, Ofer Meshi, Amir Globerson, Uri Shalit, Jihwan Jeong, Craig Boutilier• 2026

Related benchmarks

TaskDatasetResultRank
User SimulationWildChat (In-Distribution)
Turn Count4.78
8
User SimulationConvApparel Domain Expert Academic Verbose V2 (held-out agent)
Average Words per Turn12.1
5
User SimulationConvApparel Efficient Matchmaker Ultra-terse Fast V2 (held-out agent)
Avg. Words per Turn11.8
5
Constraint AdherenceCognitive Profiles
Persona Match56
3
Constraint AdherenceWildChat Persona + Goal--
3
Constraint AdherenceWildChat Scenario--
3
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