Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction
About
Surface reconstruction with differentiable rendering has achieved impressive performance in recent years, yet the pervasive photometric ambiguities have strictly bottlenecked existing approaches. This paper presents AmbiSuR, a framework that explores an intrinsic solution upon Gaussian Splatting for the photometric ambiguity-robust surface 3D reconstruction with high performance. Starting by revisiting the foundation, our investigation uncovers two built-in primitive-wise ambiguities in representation, while revealing an intrinsic potential for ambiguity self-indication in Gaussian Splatting. Stemming from these, a photometric disambiguation is first introduced, constraining ill-posed geometry solution for definite surface formation. Then, we propose an ambiguity indication module that unleashes the self-indication potential to identify and further guide correcting underconstrained reconstructions. Extensive experiments demonstrate our superior surface reconstructions compared to existing methods across various challenging scenarios, excelling in broad compatibility. Project: https://fictionarry.github.io/AmbiSuR-Proj/ .
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Surface Reconstruction | DTU (test) | DTU Metric 240.32 | 35 | |
| Novel View Synthesis | Mip-NeRF 360 Outdoor official (test) | -- | 25 | |
| 3D Scene Reconstruction | MipNeRF360 Indoor (test) | PSNR30.06 | 22 | |
| 3D Scene Reconstruction | MipNeRF360 Outdoor (test) | PSNR24.79 | 15 | |
| Novel View Synthesis | Mip-NeRF 360 Indoor official (test) | -- | 13 | |
| Surface Reconstruction | Tanks and Temples 2017 (test) | F1 Score (Barn)67 | 11 |