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Starve to Perceive: Taming Lazy Perception in VLMs with Constrained Visual Bandwidth

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Vision-Language Models (VLMs) deployed as situated agents in high-resolution visual environments require active perception -- the ability to dynamically decide where to look through operations like zooming, cropping, and panning. However, current training paradigms produce models that mimic the surface form of such operations without functionally depending on their outputs, a phenomenon we term lazy perception. We trace this to a fundamental learning asymmetry: when coarse global views combined with language priors suffice for moderate accuracy, the model has no incentive to learn harder multi-step visual search. If a model can succeed without actively looking, it will never learn to look. This motivates Starve to Perceive, a training paradigm that constrains visual bandwidth -- restricting each observation to a tight token budget so that no single view suffices for task completion, making active perception the only viable strategy. Despite requiring no auxiliary losses, reward shaping, or architectural changes -- serving as a minimal, plug-in modification to standard post-training pipelines -- models trained under perceptual starvation achieve substantial gains of 5% average relative improvement across diverse benchmarks.

Yuhuan Wu, Cong Wei, Fangzhen Lin, Wenhu Chen, Haozhe Wang• 2026

Related benchmarks

TaskDatasetResultRank
Visual Grounded ReasoningTreeBench
Overall Score37.78
153
Visual SearchV* Benchmark
Overall Success Rate85.86
54
Perception and ReasoningRealworldQA
Score67.71
31
Visual SearchVisualProbe (test)
Success Rate (Easy)68.09
22
Perception-intensive ReasoningMME-RealWorld-Lite (MRWL)
Score55.13
18
Visual Search and Perception-intensive ReasoningHR-Bench-4K
Overall Score76.63
18
Visual Search and Perception-intensive ReasoningHR-Bench-8K
Score70
18
Visual Search and Perception-intensive ReasoningMulti-benchmark Score Overall
Overall Score64.59
14
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