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MMGS: 10$\times$ Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Ranking

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While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it suffers from significant overhead due to massive redundant primitives. Existing compression methods typically rely on local sampling or fixed pruning thresholds, which often struggle to balance redundancy reduction with high-fidelity rendering. To address this, we propose a novel framework that formulates Gaussian optimization as a global geometric distribution matching problem. Specifically, our approach integrates three components: (1) we introduce a multi-view 3D Gaussian contribution ranking mechanism that filters primitives using geometric consistency instead of local heuristics; (2) we propose a global Optimal Transport (OT)-based aggregation algorithm that merges redundant primitives while preserving the underlying geometry; and (3) we design an OT-based densification operator that maintains the Gaussian's distributional properties for stable optimization. Our approach achieves state-of-the-art rendering quality with only \textbf{10$\%$} primitives and \textbf{10$\times$} accelerated training speeds compared to vanilla 3DGS.

Beizhen Zhao, Sicheng Yu, Ziran Yin, Dongxu Shen, Hao Wang• 2026

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisTanks&Temples (test)--
289
Novel View SynthesisTanks&Temples
PSNR24.22
117
Novel View SynthesisDeep Blending (test)--
80
Novel View SynthesisDeep Blending
FPS368
41
Novel View SynthesisMip-NeRF 360
PSNR29.17
37
Novel View SynthesisDeep Blending
SSIM90.8
32
Novel View SynthesisMip-NeRF 360
FPS355
24
Novel View SynthesisTanks&Temples
FPS397
12
3D Scene ReconstructionTanks and Temples (train)
Time2.77
9
3D Scene ReconstructionDeep Blending DrJohnson
Time3.19
9
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