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Adaptive Coarse-to-Fine Subgoal Refinement for Long-Horizon Offline Goal-Conditioned Reinforcement Learning

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Offline goal-conditioned reinforcement learning (GCRL) is challenging in long-horizon tasks, where distant state--goal pairs provide weak supervision and value estimates become vulnerable to accumulated bootstrapping errors. Hierarchical methods mitigate this difficulty by introducing intermediate subgoals, but fixed temporal abstractions or fixed hierarchy depths can be mismatched to state--goal pairs with different reachability horizons. We propose Coarse-to-Fine Hierarchical Goal Reinforcement Learning (CFHRL), a fully offline GCRL framework that adaptively refines distant goals before execution. Starting from the final goal, CFHRL recursively proposes intermediate targets, trained from replay-supported candidates, and stops refinement once the current target is estimated to be locally executable by a learned reachability cost. The key idea is that a subgoal need not be an exact midpoint or globally optimal waypoint; it only needs to provide reliable progress and reduce the remaining reaching difficulty, enabling subsequent refinement over shorter horizons. A stylized analysis further supports the robustness of approximate recursive contraction. Experiments on OGBench show substantial gains on several long-horizon tasks, with ablations validating the proposed refinement and stopping mechanisms

Kaiqiang Ke, Shenghong He, Chengdong Xu, Yuheng Luo, Xiangyuan Lan, Chao Yu• 2026

Related benchmarks

TaskDatasetResultRank
Trajectory Stitchingpointmaze giant-stitch v0
Success Rate57
11
Locomotion and ManipulationOGBench overall
Aggregate Score37.5
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Locomotion Navigationpointmaze giant navigate v0
Success Rate82
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Locomotion Navigationantmaze giant-navigate v0
Success Rate68
7
Locomotion Navigationhumanoidmaze giant-navigate v0
Success Rate42
7
Locomotion Navigationantsoccer medium-navigate v0
Success Rate16
7
Manipulationscene-play v0
Success Rate62
7
Locomotion Navigationantsoccer-arena navigate v0
Success Rate58
7
Manipulationcube-single-play v0
Success Rate23
7
Manipulationcube-double-play v0
Success Rate4
7
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