Adaptive Coarse-to-Fine Subgoal Refinement for Long-Horizon Offline Goal-Conditioned Reinforcement Learning
About
Offline goal-conditioned reinforcement learning (GCRL) is challenging in long-horizon tasks, where distant state--goal pairs provide weak supervision and value estimates become vulnerable to accumulated bootstrapping errors. Hierarchical methods mitigate this difficulty by introducing intermediate subgoals, but fixed temporal abstractions or fixed hierarchy depths can be mismatched to state--goal pairs with different reachability horizons. We propose Coarse-to-Fine Hierarchical Goal Reinforcement Learning (CFHRL), a fully offline GCRL framework that adaptively refines distant goals before execution. Starting from the final goal, CFHRL recursively proposes intermediate targets, trained from replay-supported candidates, and stops refinement once the current target is estimated to be locally executable by a learned reachability cost. The key idea is that a subgoal need not be an exact midpoint or globally optimal waypoint; it only needs to provide reliable progress and reduce the remaining reaching difficulty, enabling subsequent refinement over shorter horizons. A stylized analysis further supports the robustness of approximate recursive contraction. Experiments on OGBench show substantial gains on several long-horizon tasks, with ablations validating the proposed refinement and stopping mechanisms
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Trajectory Stitching | pointmaze giant-stitch v0 | Success Rate57 | 11 | |
| Locomotion and Manipulation | OGBench overall | Aggregate Score37.5 | 7 | |
| Locomotion Navigation | pointmaze giant navigate v0 | Success Rate82 | 7 | |
| Locomotion Navigation | antmaze giant-navigate v0 | Success Rate68 | 7 | |
| Locomotion Navigation | humanoidmaze giant-navigate v0 | Success Rate42 | 7 | |
| Locomotion Navigation | antsoccer medium-navigate v0 | Success Rate16 | 7 | |
| Manipulation | scene-play v0 | Success Rate62 | 7 | |
| Locomotion Navigation | antsoccer-arena navigate v0 | Success Rate58 | 7 | |
| Manipulation | cube-single-play v0 | Success Rate23 | 7 | |
| Manipulation | cube-double-play v0 | Success Rate4 | 7 |